Water Elementals¶
Lesser Water Elemental
General
Attributes
| CON | 5 [2] |
| STR | 3 [1] |
| DEX | 6 [3] |
| INT | 1 [0] |
| WIL | 3 [1] |
| PER | 1 [0] |
Values
| EN | 10 |
| MP|R | 5|1 |
| WL | 4 |
| WT | 6 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 1 |
| ER | 0 |
Actions
Water Whip
Melee Attack, Range 4m
Melee Attack, Range 4m
Hit+5, Block+5|3
2d6+1 Sharp
Flowing Counter
Reaction
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Passives
Proficiencies
Passive
Passive
Water 2 (WIL)
Primitive 2 (WIL)
Be like Water
Passive
Passive
Parries are eased by [Water].
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption I
Passive
Passive
Gains 2d4 Healing after causing a wound with Water Whip.
Loot
- Elemental Core, lesser
Water Elemental
General
Attributes
| CON | 8 [4] |
| STR | 5 [2] |
| DEX | 10 [5] |
| INT | 3 [1] |
| WIL | 7 [3] |
| PER | 4 [2] |
Values
| EN | 15 |
| MP|R | 5|2 |
| WL | 5 |
| WT | 7 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 2 |
| ER | 0 |
Actions
Water Whip
Melee Attack, Range 4m
Melee Attack, Range 4m
Hit+9, Block+10|6
2d6+2 Sharp
Flowing Counter
Reaction
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Passives
Proficiencies
Passive
Passive
Water 4 (WIL)
Primitive 4
Be like Water
Passive
Passive
Parries are eased by [Water].
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption II
Passive
Passive
Gains 3d4 Healing after causing a wound with Water Whip.
Loot
- Elemental Core, normal
Greater Water Elemental
General
Attributes
| CON | 10 [5] |
| STR | 7 [3] |
| DEX | 13 [6] |
| INT | 6 [3] |
| WIL | 9 [4] |
| PER | 4 [2] |
Values
| EN | 15 |
| MP|R | 10|3 |
| WL | 5 |
| WT | 8 |
| TN | 4 |
| MS | 4 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 4 |
| ER | 0 |
Actions
Water Whip
Melee Attack, Range 4m
Melee Attack, Range 4m
Hit+12, Block+14|8
3d6+3 Sharp
Flowing Counter
Reaction
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Passives
Proficiencies
Passive
Passive
Water 6 (WIL)
Primitive 6
Be like Water
Passive
Passive
Parries are eased by [Water].
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption III
Passive
Passive
Gains 4d4 Healing after causing a wound with Water Whip.
Loot
- Elemental Core, greater