Water Elementals

Lesser Water Elemental

General
Attributes
CON5 [2]
STR3 [1]
DEX6 [3]
INT1 [0]
WIL3 [1]
PER1 [0]
Values
EN10
MP|R5|1
WL4
WT6
TN3
MS4
Armor
Head0
Torso0
Arms0
Legs0
MD1
ER0
Info
Species:Elemental
Level:5
Size:Medium
A drop-like being of pure water mana.
Can follow simple instructions (e.g., "Go over there", "Attack this target")
Actions
Water Whip
Melee Attack, Range 4m
Hit+5, Block+5|3
2d6+1 Sharp
Flowing Counter
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Passives
Proficiencies
Passive
Water 2 (WIL)
Primitive 2 (WIL)
Be like Water
Passive
Parries are eased by [Water].
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption I
Passive
Gains 2d4 Healing after causing a wound with Water Whip.
Loot
  • Elemental Core, lesser

Water Elemental

General
Attributes
CON8 [4]
STR5 [2]
DEX10 [5]
INT3 [1]
WIL7 [3]
PER4 [2]
Values
EN15
MP|R5|2
WL5
WT7
TN3
MS6
Armor
Head0
Torso0
Arms0
Legs0
MD2
ER0
Info
Species:Elemental
Level:15
Size:Medium
A being of pure water mana. Prefers the shape of a large drop. Around 1m ⌀.
Can follow complex instructions (e.g., "Patrol this area and attack all intruders")
Actions
Water Whip
Melee Attack, Range 4m
Hit+9, Block+10|6
2d6+2 Sharp
Flowing Counter
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Healing Tentacle
Utility, Range 4m
Target gains Regeneration 1. The Elemental takes one wound.
Passives
Proficiencies
Passive
Water 4 (WIL)
Primitive 4
Be like Water
Passive
Parries are eased by [Water].
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption II
Passive
Gains 3d4 Healing after causing a wound with Water Whip.
Loot
  • Elemental Core, normal

Greater Water Elemental

General
Attributes
CON10 [5]
STR7 [3]
DEX13 [6]
INT6 [3]
WIL9 [4]
PER4 [2]
Values
EN15
MP|R10|3
WL5
WT8
TN4
MS4
Armor
Head0
Torso0
Arms0
Legs0
MD4
ER0
Info
Species:Elemental
Level:25
Size:Medium
A being of pure water mana. Prefers the shape of a large drop, but can appear as a medium-sized humanoid. Around 1.5m ⌀ in drop shape.
About as intelligent as a human. Can communicate verbally.
Actions
Water Whip
Melee Attack, Range 4m
Hit+12, Block+14|8
3d6+3 Sharp
Flowing Counter
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Healing Tentacle
Utility, Range 4m
Target gains Regeneration 2. The Elemental takes one wound.
Grasping Tentacle
Reaction
DC 19
On Water Whip hit: Grapples the target.
5 MP
Save STR/DEX: No effect.
Passives
Proficiencies
Passive
Water 6 (WIL)
Primitive 6
Be like Water
Passive
Parries are eased by [Water].
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption III
Passive
Gains 4d4 Healing after causing a wound with Water Whip.
Loot
  • Elemental Core, greater