Normal Elementals¶
Water Elemental
General
Attributes
| CON | 8 [4] |
| STR | 5 [2] |
| DEX | 10 [5] |
| INT | 3 [1] |
| WIL | 7 [3] |
| PER | 4 [2] |
Values
| EN | 15 |
| MP|R | 5|2 |
| WL | 5 |
| WT | 7 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 2 |
| ER | 0 |
Actions
Water Whip
Melee Attack, Range 4m
Melee Attack, Range 4m
Hit+9, Block+10|6
2d6+2 Sharp
Flowing Counter
Reaction
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Passives
Proficiencies
Passive
Passive
Water 4 (WIL)
Primitive 4
Be like Water
Passive
Passive
Parries are eased by [Water].
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption II
Passive
Passive
Gains 3d4 Healing after causing a wound with Water Whip.
Loot
- Elemental Core, normal
Stone Elemental
General
Attributes
| CON | 9 [4] |
| STR | 8 [4] |
| DEX | 5 [2] |
| INT | 5 [2] |
| WIL | 8 [4] |
| PER | 2 [1] |
Values
| EN | 15 |
| MP|R | 10|2 |
| WL | 7 |
| WT | 8 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 2 |
| Torso | 4 |
| Arms | 3 |
| Legs | 3 |
| MD | 4 |
| ER | 0 |
Actions
Punch
Melee Attack
Melee Attack
Hit+6, Block+12|8
2d8+4 Blunt
Whirling Attack
Melee Attack, Radius 2m
Melee Attack, Radius 2m
True
Hit+6
2d8+4 Blunt
2 EN
Solidify
Reaction
Reaction
Block Strength +4 until the end of this turn.
1 MP
Stony Grasp
Reaction, Range 2m, Concentration
Reaction, Range 2m, Concentration
DC 18
A hand of stone grows from the ground to restrain a target.
2 MP
Save STR/AGI: No effect.
Passives
Proficiencies
Passive
Passive
Stone 4 (WIL)
Primitive 4
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Bodyguard II
Passive
Passive
Provides full cover to adjacent creatures.
Loot
- Elemental Core, normal
Fire Elemental
General
Attributes
| CON | 5 [2] |
| STR | 1 [0] |
| DEX | 8 [3] |
| INT | 5 [3] |
| WIL | 10 [5] |
| PER | 7 [3] |
Values
| EN | 5 |
| MP|R | 10|3 |
| WL | 5 |
| WT | 6 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 5 |
| ER | 0 |
Actions
Fire Shot
Projectile Attack
Projectile Attack
PA+9, 20m
2d6+4 Fire
2 MP
Fire Nova
Spell Attack, AoE, Radius 4m
Spell Attack, AoE, Radius 4m
True
SA+9
3d4+2 Fire
3 MP
Save DEX/+10: Damage halved/No effect.
Passives
Proficiencies
Passive
Passive
Fire +4 (WIL)
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Burning Aura II
Passive, Radius 2m, Zone
Passive, Radius 2m, Zone
True
3d4+2 Fire
Loot
- Elemental Core, normal
Air Elemental
General
Attributes
| CON | 3 [1] |
| STR | 1 [0] |
| DEX | 11 [5] |
| INT | 4 [2] |
| WIL | 9 [4] |
| PER | 6 [3] |
Values
| EN | 5 |
| MP|R | 5|3 |
| WL | 5 |
| WT | 5 |
| TN | 3 |
| MS | 12 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 4 |
| ER | 0 |
Actions
Wind Shot
Projectile Attack
Projectile Attack
PA+8, 20m
2d6+4 Air
2 MP
Turbulence
Reaction, 20m
Reaction, 20m
Lowers the attack value of one projectile by 4.
1 MP
Passives
Proficiencies
Passive
Passive
Air +4 (WIL)
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind II
Passive, Radius 12m
Passive, Radius 12m
True
Allied creatures gain +4 MS.
Loot
- Elemental Core, normal