Greater Elementals

Greater Water Elemental

General
Attributes
CON10 [5]
STR7 [3]
DEX13 [6]
INT6 [3]
WIL9 [4]
PER4 [2]
Values
EN15
MP|R10|3
WL5
WT8
TN4
MS4
Armor
Head0
Torso0
Arms0
Legs0
MD4
ER0
Info
Species:Elemental
Level:25
Size:Medium
A being of pure water mana. Prefers the shape of a large drop, but can appear as a medium-sized humanoid. Around 1.5m ⌀ in drop shape.
About as intelligent as a human. Can communicate verbally.
Actions
Water Whip
Melee Attack, Range 4m
Hit+12, Block+14|8
3d6+3 Sharp
Flowing Counter
Reaction
Can counter with Water Whip after a successful parry.
1 EN
Healing Tentacle
Utility, Range 4m
Target gains Regeneration 2. The Elemental takes one wound.
Grasping Tentacle
Reaction
DC 19
On Water Whip hit: Grapples the target.
5 MP
Save STR/DEX: No effect.
Passives
Proficiencies
Passive
Water 6 (WIL)
Primitive 6
Be like Water
Passive
Parries are eased by [Water].
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Absorption III
Passive
Gains 4d4 Healing after causing a wound with Water Whip.
Loot
  • Elemental Core, greater

Greater Stone Elemental

General
Attributes
CON13 [6]
STR12 [6]
DEX6 [3]
INT6 [3]
WIL8 [4]
PER2 [1]
Values
EN20
MP|R10|2
WL7
WT10
TN4
MS4
Armor
Head4
Torso6
Arms5
Legs5
MD4
ER0
Info
Species:Elemental
Level:25
Size:Large
A huge golem (~3m tall).
About as intelligent as a human. Can communicate verbally.
Actions
Punch
Melee Attack
Hit+9, Block+18|12
2d8+6 Blunt
Whirling Attack
Melee Attack, Radius 2m
True
Hit+9
2d8+6 Blunt
2 EN
Defensive Stance
Utility
Advantage 1 on Blocks until the start of the next turn.
1 EN
Solidify
Reaction
Block Strength +6 until the end of this turn.
1 MP
Stony Grasp
Reaction, Range 2m, Concentration
DC 20
A hand of stone grows from the ground to restrain a target.
2 MP
Save STR/AGI: No effect.
Pure Strength
Reaction
DC 16
2 EN
Save STR/DEX: No effect.
Passives
Proficiencies
Passive
Stone 6 (WIL)
Primitive 6
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Bodyguard III
Passive
Provides total cover to adjacent creatures.
Loot
  • Elemental Core, greater

Greater Fire Elemental

General
Attributes
CON7 [3]
STR1 [0]
DEX10 [5]
INT6 [3]
WIL12 [6]
PER11 [5]
Values
EN5
MP|R10|4
WL5
WT7
TN3
MS6
Armor
Head0
Torso0
Arms0
Legs0
MD6
ER0
Info
Species:Elemental
Level:25
Size:Small
A being of pure fire mana that prefers the shape of a small salamander, but can appear as a medium-sized humanoid.
About as intelligent as a human. Can communicate verbally.
Actions
Fire Shot
Projectile Attack
PA+12, 20m
2d8+6 Fire
2 MP
Fire Nova
Spell Attack, AoE, Radius 4m
True
SA+12
4d4+3 Fire
4 MP
Save DEX/+10: Damage halved/No effect.
Enflame
Reaction
On hit: Immediately triggers all Burning stacks on all targets hit.
1 MP per target
Passives
Proficiencies
Passive
Fire +6 (WIL)
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Burning Aura III
Passive, Radius 2m, Zone
True
4d4+3 Fire
Loot
  • Elemental Core, greater

Greater Air Elemental

General
Attributes
CON5 [2]
STR1 [0]
DEX13 [6]
INT6 [3]
WIL11 [5]
PER10 [5]
Values
EN5
MP|R10|4
WL5
WT6
TN3
MS14
Armor
Head0
Torso0
Arms0
Legs0
MD5
ER0
Info
Species:Elemental
Level:25
Size:Tiny
A being of pure mana that prefers the shape of a tiny hummingbird, but can appear as a medium-sized humanoid. Can fly up to 100m high.
About as intelligent as a human. Can communicate verbally.
Actions
Wind Shot
Projectile Attack
PA+11, 20m
2d8+6 Air
2 MP
Turbulence
Reaction, 20m
Lowers the attack value of one projectile by 6.
1 MP
Air Pressure
Utility, Radius 2m
True
DC 21
3 MP
Save STR/+10: Off-Balance/No effect.
Vacuum
Utility, Radius 4m
True
DC 21
All creatures with lungs in the area lose Concentration.
4 MP
Save CON: They may perform regular Concentration saves instead. Save+10: No effect.
Passives
Proficiencies
Passive
Air +6 (WIL)
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind III
Passive, Radius 12m
True
Allied creatures gain +6 MS.
Loot
  • Elemental Core, greater