Air Elementals

Lesser Air Elemental

General
Attributes
CON1 [0]
STR1 [0]
DEX7 [2]
INT2 [1]
WIL4 [2]
PER3 [1]
Values
EN5
MP|R5|1
WL4
WT3
TN3
MS8
Armor
Head0
Torso0
Arms0
Legs0
MD2
ER0
Info
Species:Elemental
Level:5
Size:Tiny
A tiny wisp of pure air mana. Can fly up to 20m high.
Can follow simple instructions (e.g., "Go over there", "Attack this target").
Actions
Wind Shot
Projectile Attack
PA+4, 20m
2d4+2 Air
2 MP
Turbulence
Reaction, 20m
Lowers the attack value of one projectile by 2.
1 MP
Passives
Proficiencies
Passive
Air +2 (WIL)
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind I
Passive, Radius 12m
True
Allied creatures gain +2 MS.
Loot
  • Elemental Core, lesser

Air Elemental

General
Attributes
CON3 [1]
STR1 [0]
DEX11 [5]
INT4 [2]
WIL9 [4]
PER6 [3]
Values
EN5
MP|R5|3
WL5
WT5
TN3
MS12
Armor
Head0
Torso0
Arms0
Legs0
MD4
ER0
Info
Species:Elemental
Level:15
Size:Tiny
A being of pure mana that prefers the shape of a tiny hummingbird. Can fly up to 40m high.
Can follow complex instructions (e.g., "Patrol this area and attack all intruders").
Actions
Wind Shot
Projectile Attack
PA+8, 20m
2d6+4 Air
2 MP
Turbulence
Reaction, 20m
Lowers the attack value of one projectile by 4.
1 MP
Air Pressure
Utility, Radius 2m
True
DC 18
3 MP
Save STR: No effect.
Passives
Proficiencies
Passive
Air +4 (WIL)
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind II
Passive, Radius 12m
True
Allied creatures gain +4 MS.
Loot
  • Elemental Core, normal

Greater Air Elemental

General
Attributes
CON5 [2]
STR1 [0]
DEX13 [6]
INT6 [3]
WIL11 [5]
PER10 [5]
Values
EN5
MP|R10|4
WL5
WT6
TN3
MS14
Armor
Head0
Torso0
Arms0
Legs0
MD5
ER0
Info
Species:Elemental
Level:25
Size:Tiny
A being of pure mana that prefers the shape of a tiny hummingbird, but can appear as a medium-sized humanoid. Can fly up to 100m high.
About as intelligent as a human. Can communicate verbally.
Actions
Wind Shot
Projectile Attack
PA+11, 20m
2d8+6 Air
2 MP
Turbulence
Reaction, 20m
Lowers the attack value of one projectile by 6.
1 MP
Air Pressure
Utility, Radius 2m
True
DC 21
3 MP
Save STR/+10: Off-Balance/No effect.
Vacuum
Utility, Radius 4m
True
DC 21
All creatures with lungs in the area lose Concentration.
4 MP
Save CON: They may perform regular Concentration saves instead. Save+10: No effect.
Passives
Proficiencies
Passive
Air +6 (WIL)
Living Mana
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind III
Passive, Radius 12m
True
Allied creatures gain +6 MS.
Loot
  • Elemental Core, greater