Air Elementals¶
Lesser Air Elemental
General
Attributes
| CON | 1 [0] |
| STR | 1 [0] |
| DEX | 7 [2] |
| INT | 2 [1] |
| WIL | 4 [2] |
| PER | 3 [1] |
Values
| EN | 5 |
| MP|R | 5|1 |
| WL | 4 |
| WT | 3 |
| TN | 3 |
| MS | 8 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 2 |
| ER | 0 |
Actions
Wind Shot
Projectile Attack
Projectile Attack
PA+4, 20m
2d4+2 Air
2 MP
Turbulence
Reaction, 20m
Reaction, 20m
Lowers the attack value of one projectile by 2.
1 MP
Passives
Proficiencies
Passive
Passive
Air +2 (WIL)
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind I
Passive, Radius 12m
Passive, Radius 12m
True
Allied creatures gain +2 MS.
Loot
- Elemental Core, lesser
Air Elemental
General
Attributes
| CON | 3 [1] |
| STR | 1 [0] |
| DEX | 11 [5] |
| INT | 4 [2] |
| WIL | 9 [4] |
| PER | 6 [3] |
Values
| EN | 5 |
| MP|R | 5|3 |
| WL | 5 |
| WT | 5 |
| TN | 3 |
| MS | 12 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 4 |
| ER | 0 |
Actions
Wind Shot
Projectile Attack
Projectile Attack
PA+8, 20m
2d6+4 Air
2 MP
Turbulence
Reaction, 20m
Reaction, 20m
Lowers the attack value of one projectile by 4.
1 MP
Passives
Proficiencies
Passive
Passive
Air +4 (WIL)
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind II
Passive, Radius 12m
Passive, Radius 12m
True
Allied creatures gain +4 MS.
Loot
- Elemental Core, normal
Greater Air Elemental
General
Attributes
| CON | 5 [2] |
| STR | 1 [0] |
| DEX | 13 [6] |
| INT | 6 [3] |
| WIL | 11 [5] |
| PER | 10 [5] |
Values
| EN | 5 |
| MP|R | 10|4 |
| WL | 5 |
| WT | 6 |
| TN | 3 |
| MS | 14 |
Armor
| Head | 0 |
| Torso | 0 |
| Arms | 0 |
| Legs | 0 |
| MD | 5 |
| ER | 0 |
Actions
Wind Shot
Projectile Attack
Projectile Attack
PA+11, 20m
2d8+6 Air
2 MP
Turbulence
Reaction, 20m
Reaction, 20m
Lowers the attack value of one projectile by 6.
1 MP
Vacuum
Utility, Radius 4m
Utility, Radius 4m
True
DC 21
All creatures with lungs in the area lose Concentration.
4 MP
Save CON: They may perform regular Concentration saves instead. Save+10: No effect.
Passives
Proficiencies
Passive
Passive
Air +6 (WIL)
Living Mana
Passive
Passive
Regenerates [MPR] MP at the beginning of each turn.
Tailwind III
Passive, Radius 12m
Passive, Radius 12m
True
Allied creatures gain +6 MS.
Loot
- Elemental Core, greater