Creature Tags

What are Creature Tags?

Creature tags are passive features that are usually inherent to a species (or, more rarely, individuals). With very few exceptions (e.g., Colossus), they are attained at birth and cannot be gained or removed without drastic changes to the creature's fundamental nature.

Tags

Colossus

Wound Treshold (WT) is halved, but Wound Limit (WL) is doubled.
This tag is gained automatically upon reaching a CON value of 20.
Effects are doubled (i.e., WT is quartered and WL is quadrupled) upon reaching 40 CON.
The effects of Nature's Armor and Nature's Will are halved as well to avoid unkillable beasts.

Corrupted X

This creature is cursed with Corruption, severity X.

Fast X

Movement Speed (MS) is increased by X.

Slow X

Movement Speed (MS) is reduced by X.

Sluggish

Universal Action Sprint is unavailable.

Freecaster

This creature can Freecast with magic types it is proficient in.

Flying X

The creature is inherently capable of flight, with an unmodified movement speed of X.

Levitating X

The creature naturally levitates X meters above the ground. Regular movement speed applies.

Immunity X

Permanent Immune X.

Resistance

Permanent Resistant X.

Vulnerability X

Permanent Vulnerable X.

Mindless

The creature is immune to mental status effects and Unconsciousness.
Prerequisite: WIL 0.

Construct

Wound Limit (WL) is set to CON-MOD or 3, whichever is higher. Creature Size rules are applied afterward.
Prerequisite tag: Mindless.
This tag is meant for artificial beings with no will of their own.

Miniboss

Slaying this creature awards twice the experience points.

Mount X

This creature can be used as a mount if Riding proficiency is X or higher.

Natural Defenses

Gains both Nature's Armor and Nature's Will.

Nature's Armor

This creature is protected by some form of natural armor (thick fur, scales, exoskeleton…)
Armor Value is increased by the following values:
  • Head: CON-MOD-2
  • Torso: CON-MOD
  • Arms: CON-MOD-1
  • Legs: CON-MOD-1

Nature's Will

This creature is protected by the magical energies that suffuse all of nature.
Magical Defense is increased by WIL-MOD.

Reflexes X

Block, Dodge, and Parry rolls are eased (or, in case of negative X, hindered) by X.

Sapient

Sapient creatures are significantly more dangerous than beasts and beast-like monsters. Due to the increased risk of engaging them in combat, they award as much experience as a character of the same level when slain.
Sapient creatures often have access to skills, spells, and perks usually reserved for characters.

Tough X

Toughness (TN) is increased by X.

Trained X

Total SP are increased by X.
This tag reflects high-quality training, e.g. military, clerical or similar.

Untrained X

Total SP are decreased by X.
This tag reflects a lack of training, education or experience, e.g. common bandits or particularly lazy adventurers.