Values

General

Movement Speed

Base Value

MS = 0

Definition

Movement Speed is the distance in meters that a creature can move within one movement action.

Initiative

Calculation

INI = PER-MOD + 1d8

Definition

Initiative describes the order in which creatures take their turns during combat.

Energy (EN)

Base Value

EN = 0

Definition

Energy is a resource describing the physical stamina of a creature. It is usually expended for skills in and out of combat. It can be regenerated by consuming food.

Mana Points (MP)

Base Value

MP = 0

Definition

Mana is a mystical resource used by spellcasters to fuel their magic. It regenerates slowly out of combat (see: MP Regeneration).

MP Regeneration (MPR)

Base Value

MPR = 0 each Phase

Definition

The amount of MP restored each Phase while out of combat.

Wound Limit

Base Value

Wound Limit (WL) = 3

Definition

See Wounds.

Exhaustion

Exhaustion is a special type of wound caused by overexertion. Each level of exhaustion reduces the WL by 1. Should the WL reach O (or the total amount of incurred wounds) due to exhaustion, the creature is considered unconscious.

Recovery

Four uninterrupted hours of sleep remove one level of exhaustion.

Wound Treshold

Base Value

WT = 1

Definition

Exceeding the Wound Treshold with either damage or healing points causes or removes a wound.

Toughness

Base Value

TN = 3

Definition

If the damage points caused by status effects like poisoned or bleeding exceed Toughness, the creature takes a wound.

Armor Value

Definition

Armor Value increases the WT against physical damage.

Calculation

Armor Value is equal to the armor value offered by equipment, per hit zone.

Magic Defense

Definition

Magic Defense increases the WT against magical damage.

Calculation

Magic Defense is equal to the total magic defense value offered by equipment like amulets and rings. It does not vary by hit zone.


Combat

Attack Value

Definition

The attack value is the base value for any basic attack, melee or ranged.

Calculation

[Weapon proficiency] + DEX-MOD * Weapon Hit Rate (HR)

Block Value

Definition

The block value is the base value for block checks.

Calculation

[Weapon proficiency] + CON-MOD + STR-MOD

Block Strength

Definition

The block strength is the amount of damage reduction offered by a successful block.

Calculation

CON-MOD + STR-MOD

Dodge Value

Definition

The dodge value is the base value for dodge checks.

Calculation

DEX-MOD + PER-MOD

Parry Value

Definition

The parry value is the base value for parry checks.

Calculation

The parry value is equal to the Attack Value.

Proficiency Value (PV)

Definition

If mentioned in a skill or spell description, PV describes the proficiency value of the currently equipped weapon or the intended spell.

Example

Skill: Sword 4, Bow 6, Shield 3
Spell: Arcane 2, Luna 4, Summoning 5

……