What is a Spellcasting Proficiency?
Learning a spell from any of the spellcasting traditions requires Proficiency in said tradition.
Spellcasting traditions
Acolyte of the Eternal Light
See: What is an Acolyte?
Alchemist
Bard
See: What is a Bard?
Druid
See: What is a Druid?
Nox
See: What is a Nox?
Shaman
See: What is a Shaman?
Sorcerer
See: What is a Sorcerer?
Wizard
Subtraditions: Hermetics, Kinetics, Meteorics, Thermics
See: What is a Wizard?
Note: Wizards are a special case as wizard proficiencies are broken up into four subtraditions. For example, buying Hermetics: Beginner only allows the use of Arcane and Light spells, with the other elements being locked behind Kinetics, Meteorics, and Thermics.
Proficiency Tiers
There are multiple tiers to each proficiency, each with an increasing SP cost.
- Beginner:
Can learn and cast Tier I spells of this tradition.
Cost: 10 SP - Intermediate:
Can learn and cast Tier II spells of this tradition.
Cost: 20 SP - Adept:
Can learn and cast Tier III spells of this tradition.
Cost: 30 SP - Expert:
Can learn and cast Tier IV spells of this tradition.
Cost: 40 SP - Master:
Can learn and cast Tier V spells of this tradition.
Cost: 50 SP
Proficiency Values
Investing SP into specific proficiency values has positive effects on spells. These can vary wildly from tradition to tradition.
Raising Proficiency Values
Proficiency Values are raised just like Attributes, meaning an increase costs as much as the target amount. Raising a Proficiency Value from 0 to 1 costs 1 SP, raising it from 3 to 4 costs 4 SP,, and raising it from 0 to 4 in one go would cost 10 SP.
Example
The character Jane Singer wants to cast bardic spells. To do that, she needs at least a proficiency tier of Beginner, which costs 10 SP. However, she opts to immediately buy the Intermediate tier to be able to use higher tier spells, costing 30 SP total.
Afterwards, she chooses to invest 6 additional SP to raise her Proficiency Value in Euphony from 0 to 3 to increase the DC and Spell Attack of her supportive spells.