Universal Actions¶
Combat¶
Analyze Character
Universal
Free Action
Free Action
Attempt to perceive system information about a character within 20 meters.
The "Analyze Value" equals [User Level - Target Level].
Results:
The "Analyze Value" equals [User Level - Target Level].
Results:
- <= 0: Displayed Class and Title
- >= 1: Level
- >= 10: All classes
- >= 15: Highest Attribute value
- >= 20: All Attribute values
Analyze Creature
Universal
Free Action
Free Action
Attempt to perceive system information about a creature within 20 meters.
The "Analyze Value" equals [User Level - Target Level].
Results:
The "Analyze Value" equals [User Level - Target Level].
Results:
- <= 0: No information
- >= 1: Level
- >= 10: Perks and Skills, if applicable
- >= 15: Highest Attribute value
- >= 20: All Attribute values
Long Range Cast
Universal
Free Action
CONCENTRATION
Free Action
CONCENTRATION
Invest Concentration to increase the range of the next Projectile Attack or Spell Attack within this turn by a relevant proficiency value.
Only possible if the spell has a base range greater than 4 meters.
Only possible if the spell has a base range greater than 4 meters.
Preparation
Sprint
Universal
Movement
Movement
Cost: 2 EN
Performs a basic movement action with MS increased by [STR-MOD] or [DEX-MOD], whichever is higher.
Non-Combat¶
Ambush
Universal
Non-Combat
Non-Combat
Time: ½ Phase
Select a specified Offensive or Utility Action to be executed immediately upon entering combat.
For 1 EN, a Movement Action may be executed as well.
The selected action counts as prepared, if applicable.
Meditation
Universal
Non-Combat
Non-Combat
Time: 1 Phase
MPR is doubled for this Phase.
Passive PER checks are hindered by 10. Initiative rolls have Disadvantage 1.
All effects and spells requiring Concentration end.
Meditation is impossible while afflicted with:
- Any DoT status effects
- Confused
- Drowsy
- Frightened
- Panicked
Proficiency Check
Universal
Non-Combat
Non-Combat
Time: 1 Phase
Executes a check related to a learned proficiency (e.g., Medicine). The check difficulty is otherwise specified or subject to GM discretion.
It is possible to increase or decrease the difficulty of a Proficiency Check by doubling or halving the time required. Doubling the time reduces the difficulty by 5, while halving the time increases it by 5.
This effect is stackable within the bounds of reason (meaning, subject to GM discretion).
Example: Base Difficulty 12
- 1 Phase: 12
- ½ Phase: 17
- 2 Phases: 7
- 4 Phases: 2