Universal Actions

Combat

Analyze Character

Universal
Free Action
Attempt to perceive system information about a character within 20 meters.
The "Analyze Value" equals [User Level - Target Level].
Results:
  • <= 0: Displayed Class and Title
  • >= 1: Level
  • >= 10: All classes
  • >= 15: Highest Attribute value
  • >= 20: All Attribute values
It is possible to increase the Analyze Value by the result of a simple PER check. However, if the check result is below the target's own PER DC, it becomes aware of the Analyze attempt.

Analyze Creature

Universal
Free Action
Attempt to perceive system information about a creature within 20 meters.
The "Analyze Value" equals [User Level - Target Level].
Results:
  • <= 0: No information
  • >= 1: Level
  • >= 10: Perks and Skills, if applicable
  • >= 15: Highest Attribute value
  • >= 20: All Attribute values
It is possible to increase the Analyze Value by the result of a simple PER check. However, if the check result is below the target's own PER DC, it becomes aware of the Analyze attempt.

Long Range Cast

Universal
Free Action
CONCENTRATION
Invest Concentration to increase the range of the next Projectile Attack or Spell Attack within this turn by a relevant proficiency value.
Only possible if the spell has a base range greater than 4 meters.

Preparation

Universal
Any Action
Prepares a specified action for the next turn, adding a non-explosive 1d6 to the initial check.
All actions that require a check to take effect (e.g. most attack actions, anti-Grapple saves, jumps…) are eligible.
Preparation does not stack.

Sprint

Universal
Movement
Cost: 2 EN

Performs a basic movement action with MS increased by [STR-MOD] or [DEX-MOD], whichever is higher.

Stealthy Movement

Universal
Movement
Cost: 1 EN

Performs a slowed basic movement action with Hidden 1.

Non-Combat

Ambush

Universal
Non-Combat
Time: ½ Phase

Select a specified Offensive or Utility Action to be executed immediately upon entering combat.
For 1 EN, a Movement Action may be executed as well.
The selected action counts as prepared, if applicable.

Meditation

Universal
Non-Combat
Time: 1 Phase

MPR is doubled for this Phase.
Passive PER checks are hindered by 10. Initiative rolls have Disadvantage 1.
All effects and spells requiring Concentration end.
Meditation is impossible while afflicted with:

Proficiency Check

Universal
Non-Combat
Time: 1 Phase

Executes a check related to a learned proficiency (e.g., Medicine). The check difficulty is otherwise specified or subject to GM discretion.
It is possible to increase or decrease the difficulty of a Proficiency Check by doubling or halving the time required. Doubling the time reduces the difficulty by 5, while halving the time increases it by 5.
This effect is stackable within the bounds of reason (meaning, subject to GM discretion).
Example: Base Difficulty 12
  • 1 Phase: 12
  • ½ Phase: 17
  • 2 Phases: 7
  • 4 Phases: 2