Classes – Overview

Tier I

Description

Acolytes of the Eternal Light can heal allies through prayers to the moon goddess Luna and, with the support of the sun god Sol, deal considerable light damage in combat.

Prerequisites

None

Subclasses

Moon Priest, Moon Warden, Sun Envoy, Sun Cleric

Description

Alchemists create items and substances from magical materials that can be used as weapons or remedies. They fight using transmuted firearms and grenades.

Prerequisites

None

Subclasses

Arsenalist, Engineer, Medic

Description

As the name implies, Archers primarily fight with bows and similar ranged weapons. They are not completely defenseless in melee, however.

Prerequisites

None

Subclasses

Field Archer, Hunter, Spellbow

Description

Bards use ancient soul magic to strengthen allies and weaken enemies. Their spells are based on music and emotion.

Prerequisites

None

Subclasses

Charlatan, Siren, Skald, Troubadour

Description

Druids use nature rituals to control the battlefield with wild growth, assume the form of a beast, and heal allies.

Prerequisites

None

Subclasses

Siren, Treewarden, Therianthrope, Wildkeeper

Description

Fighters can handle a variety of weapon groups and are trained in the arts of war. Their versatility makes them valuable in any adventuring party.

Description

Marauders are lone fighters who create chaos on the battlefield with brutal melee attacks. Their weapons are often less “civilized” than a fighter’s, but no less deadly.

Prerequisites

None

Subclasses

Berserker, Monk

Description

Followers of the shadow goddess Nox are often found in dark alleys and shabby taverns offering questionable services. They usually specialize in stealth, blades, and poisons.

Prerequisites

None

Subclasses

Assassin, Charlatan

Description

Shamans have a strong bond to the spirit world and use it to empower allies and summon elementals.

Prerequisites

None

Subclasses

Binder, Monk, Summoner

Description

Wizards wield powerful spells to inflict devastating damage to single targets and groups. Their 'intellectual tendencies' make them reliant on less fragile allies in combat.

Advanced Classes

Description

WARNING: ADVANCED CLASS
Sorcerers are self-taught spellcasters who rely entirely on their intuition to work magic. Predictably, this often results in chaos.

Prerequisites

None

Subclasses

Sorcerer II
Alias: Tempered I, Tempering I

Description

WARNING: ADVANCED CLASS
Tempered strengthen their bodies by forcing raw mana through their own flesh and soul rather than shaping it externally.
Due to the severe physical and mental strain involved in this process, Tempered are a rare sight outside of their sects' training halls.

Prerequisites

None

Subclasses

Tempering: Second Stage

Tier II

Description

Arsenalists specialize in Transmuted Weapons, turning curiosities into deadly armaments.

Prerequisites

Alchemist

Subclasses

Alchimetician, Gunwright

Description

A shadowy assassin. Their considerable mobility makes them a feared opponent.

Prerequisites

Nox

Subclasses

Shadow

Description

Berserkers are marauders who give themselves over to a bloodrage and unleash frenzied attacks that wreck enemy ranks.

Prerequisites

Marauder

Subclasses

Dreadnought

Description

Binders are shamans with an exceptionally strong bond to the spirit world. They can empower allies and themselves with elemental energy.

Prerequisites

Shaman

Subclasses

Description

Breakers specialize in blunt weapons to break an enemy’s defenses with great force - often literally.

Prerequisites

Fighter,
Blunt: Beginner

Subclasses

Champion, Specialist, Templar

Description

The Charlatan is a troublesome blend of Bard and Nox. In combat, their whispers seem to come from every direction at once. Out of combat, they seem to know everything about everyone.

Prerequisites

Bard,
Nox

Subclasses

Puppet Master

Description

Engineers are Alchemists with a fascination for Golem-building. Their creations are as versatile as they are dangerous.

Prerequisites

Alchemist

Subclasses

Description

Field Archers are archers trained for battlefield combat who sacrifice mobility for higher impact.

Prerequisites

Archer,
Fighter,
Slashing or Stabbing: Beginner

Subclasses

Champion, Deadshot, Marksman, Specialist, Templar

Description

Hermeticians are Wizards who specialize in arcane and light spells.

Prerequisites

Wizard

Subclasses

Alchimetician, Magister, Magus

Description

Hunters spend much time in the wild. They are not only excellent archers but also survivalists.

Prerequisites

Archer

Subclasses

Deadshot, Marksman, Ranger

Description

Kineticians are Wizards who specialize in stone and water spells.

Prerequisites

Wizard

Subclasses

Magister, Magus

Description

Medics are Alchemists specialized in Pharmacy, capable of delivering both cures and poison.

Prerequisites

Alchemist

Subclasses

Description

Meteoricians are Wizards who specialize in air and lightning spells.

Prerequisites

Wizard

Subclasses

Magister, Magus

Description

Some Marauders find inner balance and resist the bloodrage. If such a marauder turns to shamanism, they follow the path of the Monk - warriors seeking spiritual enlightenment and bodily perfection. They prefer blunt weapons or unarmed combat to avoid the sight of flowing blood.

Prerequisites

Marauder,
Shaman

Subclasses

Wayfarer

Description

Moon Priests devote themselves to the moon goddess Luna to bring her grace to the world. They are not very threatening in melee but compensate with powerful buffing and healing spells.

Prerequisites

Acolyte

Subclasses

Augur

Description

The temple guards of Luna. Elegant fighters who consider protecting the sick and weak their holy duty.

Prerequisites

Acolyte,
Fighter

Subclasses

Moon Dancer

Description

Shieldbearers are stalwart defenders who protect less-armored party members and draw enemy attention.

Prerequisites

Fighter

Subclasses

Champion, Specialist, Templar

Description

Sirens influence both creatures and plants with ancient magic and control the battlefield with their beguiling voices.

Prerequisites

Bard,
Druid

Subclasses

Banshee

Description

Skalds are warrior-bards who inspire allies in the thick of battle.

Prerequisites

Bard,
Fighter

Subclasses

Champion, Specialist, Templar
Alias: Axefighter, Swordfighter

Description

Slashers are experts in slashing weapons of all kinds.

Prerequisites

Fighter,
Slashing: Beginner

Subclasses

Champion, Specialist, Templar

Description

Spellblades are melee-focused spellcasters with the ability to transform their weapons' damage type.

Prerequisites

Fighter,
Wizard,
Slashing or Stabbing: Beginner

Subclasses

Champion, Specialist, Templar

Description

A traditional elven fighting style that combines arcane talents with natural skill.

Prerequisites

Archer,
Wizard

Subclasses

Deadshot, Marksman
Alias: Spearfighter

Description

Stabbers are experts with stabbing weapons of all kinds.

Prerequisites

Fighter,
Stabbing: Beginner

Subclasses

Champion, Specialist, Templar

Description

Summoners are shamans who specialize in manifesting and commanding elementals.

Prerequisites

Shaman

Subclasses

Elementalist

Description

Sun Clerics follow the example of the martial sun god Sol and dedicate themselves to purging evil in holy light.

Prerequisites

Acolyte

Subclasses

Templar

Description

Sun Envoys channel the burning light of Sol into mighty spells, scorching their foes with blinding radiance.

Prerequisites

Acolyte

Subclasses

Legate

Description

Therianthropes embrace primal shapeshifting magics, immersing themselves in the beast souls they hunt.

Prerequisites

Druid

Subclasses

Description

Thermicians are Wizards who specialize in fire and ice spells.

Prerequisites

Wizard

Subclasses

Magister, Magus

Description

Treewardens are druids focused on the plant world. They excel at hindering foes and controlling terrain.

Prerequisites

Druid

Subclasses

Ranger

Description

Troubadours are generally seen as eccentric but harmless entertainers. The guilds know better - their bardic soul magic is a potent tool in battle, not merely spectacle.

Prerequisites

Bard

Subclasses

Virtuoso

Description

War Dancers specialize in polearms and dominate the battlefield with elegant precision and considerable reach.

Prerequisites

Fighter,
Slashing or Stabbing: Beginner

Subclasses

Champion, Moon Dancer, Specialist, Templar

Description

Wildkeepers are druids devoted to the animal kingdom. They fight alongside summoned beasts.

Prerequisites

Druid

Subclasses

Ranger

Advanced Classes

Description

WARNING: ADVANCED CLASS
Sorcerers are self-taught spellcasters who rely entirely on their intuition to work magic. Predictably, this often results in chaos.

Prerequisites

Sorcerer

Subclasses

Sorcerer III
Alias: Tempered II, Tempering II

Description

WARNING: ADVANCED CLASS
Tempered strengthen their bodies by forcing raw mana through their own flesh and soul rather than shaping it externally.
Due to the severe physical and mental strain involved in this process, Tempered are a rare sight outside of their sects' training halls.

Prerequisites

Tempering: Second Stage

Subclasses

Tempering: Third Stage

Tier III

Description

Alchimeticians explore the offensive application of Aether – the pseudo-element known to Wizards as the Arcane. They combine practical alchemical application with extensive magical theory.

Prerequisites

Arsenalist,
Hermetician

Subclasses

Description

Cloaked in prophecy and gentle moonlight, the Augur keeps the party alive even under the most dire of circumstances.

Prerequisites

Moon Priest

Subclasses

Description

Banshees torment their foes with debilitating status conditions and lure them into dangerous positioning.

Prerequisites

Siren

Subclasses

Description

Champions are dangerous combatants, capable of holding their own in any melee situation – but their true value lies within their ability to protect their allies by drawing and holding hostile attention.

Prerequisites

Any Fighter subclass,
Blunt or Slashing or Stabbing: Intermediate,
Defensive: Intermediate

Subclasses

Description

The Deadshot specializes in eliminating priority targets through focused damage, each shot more deadly than the last.

Prerequisites

Field Archer / Hunter / Spellbow

Subclasses

Description

Few things on the battlefield are quite as terrifying as a Dreadnought. These blood-crazed warriors charge deep into enemy lines with little regard for their own safety – but somehow, they simply refuse to die no matter what you throw at them.

Prerequisites

Berserker

Subclasses

Description

Elementalists do not simply summon Elementals. They channel them, empowering themselves with primal mana in the process.

Prerequisites

Summoner

Subclasses

Description

Gunwrights are an immensely powerful asset for any adventuring party. Their versatility in elemental damage types lets them easily exploit vulnerabilities while avoiding resistances.

Prerequisites

Arsenalist

Subclasses

Description

Invested with Sol's righteous mandate, the Legate speaks for the sun – and the sun does not look kindly upon evil and corruption.

Prerequisites

Sun Envoy

Subclasses

Description

Originally a title associated with faculty heads at Wizard academies, Magisters tend to excel in utility magic and battlefield control.

Prerequisites

Hermetician or Kinetician or Meteorician or Thermician

Subclasses

Description

In the early days of the Great Empire, the title of Magus was reserved for high-ranking military spellcasters. Today, it describes Wizards with terrifying offensive capabilities and a nigh-limitless mana pool.

Prerequisites

Hermetician or Kinetician or Meteorician or Thermician

Subclasses

Alias: Markswoman

Description

The Marksman specializes in non-magical team support, filling a critical niche against well-organized opponents.

Prerequisites

Field Archer / Hunter / Spellbow

Subclasses

Description

As an embodiment of Luna’s protective hand, Moon Dancers are reliable defenders who support allies with shield spells and quick reactions.

Prerequisites

Moon Warden,
War Dancer

Subclasses

Description

With their ability to perfectly mimic their victims' appearances, Puppet Masters are the bane of high society anywhere.
On top of that, they are a major annoyance in combat, taking perfidious joy in manipulating and sabotaging their opponents.

Prerequisites

Charlatan

Subclasses

Description

Rangers live for the wilds, the hunt, and freedom. They are welcome in all guilds: their arrows are deadly accurate and their powerful nature rituals rival those of druid masters.

Prerequisites

Hunter,
Wildkeeper

Subclasses

Description

The Shadow is an expert in two specific fields: Locating targets, and eliminating them without being found themselves.
They are highly valued by those looking for professional assassins – and feared by anyone worth murdering.

Prerequisites

Assassin

Subclasses

Description

On the way to the peak of martial prowess, few Fighters can avoid becoming Specialists – frighteningly competent martial artists focused on a particular category of melee weapon.

Prerequisites

Any Fighter subclass,
Blunt or Slashing or Stabbing: Intermediate

Subclasses

Description

Templars form the elite fighting force of any Sol temple. Their mere presence burns enemies with holy light.

Prerequisites

Any Fighter subclass,
Sun Cleric

Subclasses

Description

The Virtuoso lives for the spectacle – whether it be on the stage or in the middle of intense combat. Their performance seeps uncomfortably deep into the minds of their audience as they weave their melodies of conquest and betrayal.

Prerequisites

Troubadour

Subclasses

Description

Wayfarers travel obscure corners of the world, seeking understanding of the spiritual world and their own place within it. Their considerable combat prowess is merely a side effect of a deep connection with the elements and superhuman self-control.

Prerequisites

Monk

Subclasses