Classes – Overview¶
Tier I¶
Description
Acolytes of the Eternal Light can heal allies through prayers to the moon goddess Luna and, with the support of the sun god Sol, deal considerable light damage in combat.Description
Alchemists create items and substances from magical materials that can be used as weapons or remedies. They fight using transmuted firearms and grenades.Description
As the name implies, Archers primarily fight with bows and similar ranged weapons. They are not completely defenseless in melee, however.Description
Bards use ancient soul magic to strengthen allies and weaken enemies. Their spells are based on music and emotion.Description
Druids use nature rituals to control the battlefield with wild growth, assume the form of a beast, and heal allies.Description
Fighters can handle a variety of weapon groups and are trained in the arts of war. Their versatility makes them valuable in any adventuring party.Prerequisites
NoneSubclasses
Breaker, Field Archer, Moon Warden, Shieldbearer, Skald, Slasher, Spellblade, Stabber, War DancerDescription
Wizards wield powerful spells to inflict devastating damage to single targets and groups. Their 'intellectual tendencies' make them reliant on less fragile allies in combat.Advanced Classes¶
Description
WARNING: ADVANCED CLASSSorcerers are self-taught spellcasters who rely entirely on their intuition to work magic. Predictably, this often results in chaos.
Alias: Tempered I, Tempering I
Description
WARNING: ADVANCED CLASSTempered strengthen their bodies by forcing raw mana through their own flesh and soul rather than shaping it externally.
Due to the severe physical and mental strain involved in this process, Tempered are a rare sight outside of their sects' training halls.
Tier II¶
Description
Arsenalists specialize in Transmuted Weapons, turning curiosities into deadly armaments.Description
Berserkers are marauders who give themselves over to a bloodrage and unleash frenzied attacks that wreck enemy ranks.Description
Binders are shamans with an exceptionally strong bond to the spirit world. They can empower allies and themselves with elemental energy.Description
Breakers specialize in blunt weapons to break an enemy’s defenses with great force - often literally.Description
The Charlatan is a troublesome blend of Bard and Nox. In combat, their whispers seem to come from every direction at once. Out of combat, they seem to know everything about everyone.Description
Engineers are Alchemists with a fascination for Golem-building. Their creations are as versatile as they are dangerous.Description
Hermeticians are Wizards who specialize in arcane and light spells.Description
Medics are Alchemists specialized in Pharmacy, capable of delivering both cures and poison.Description
Some Marauders find inner balance and resist the bloodrage. If such a marauder turns to shamanism, they follow the path of the Monk - warriors seeking spiritual enlightenment and bodily perfection. They prefer blunt weapons or unarmed combat to avoid the sight of flowing blood.Description
The temple guards of Luna. Elegant fighters who consider protecting the sick and weak their holy duty.Description
Shieldbearers are stalwart defenders who protect less-armored party members and draw enemy attention.Description
Skalds are warrior-bards who inspire allies in the thick of battle.Alias: Axefighter, Swordfighter
Description
Slashers are experts in slashing weapons of all kinds.Description
Spellblades are melee-focused spellcasters with the ability to transform their weapons' damage type.Alias: Spearfighter
Description
Stabbers are experts with stabbing weapons of all kinds.Description
Summoners are shamans who specialize in manifesting and commanding elementals.Description
Therianthropes embrace primal shapeshifting magics, immersing themselves in the beast souls they hunt.Description
War Dancers specialize in polearms and dominate the battlefield with elegant precision and considerable reach.Prerequisites
Fighter,Slashing or Stabbing: Beginner
Subclasses
Champion, Moon Dancer, Specialist, TemplarAdvanced Classes¶
Description
WARNING: ADVANCED CLASSSorcerers are self-taught spellcasters who rely entirely on their intuition to work magic. Predictably, this often results in chaos.
Alias: Tempered II, Tempering II
Description
WARNING: ADVANCED CLASSTempered strengthen their bodies by forcing raw mana through their own flesh and soul rather than shaping it externally.
Due to the severe physical and mental strain involved in this process, Tempered are a rare sight outside of their sects' training halls.
Tier III¶
Description
Alchimeticians explore the offensive application of Aether – the pseudo-element known to Wizards as the Arcane. They combine practical alchemical application with extensive magical theory.Description
Cloaked in prophecy and gentle moonlight, the Augur keeps the party alive even under the most dire of circumstances.Description
Banshees torment their foes with debilitating status conditions and lure them into dangerous positioning.Description
Champions are dangerous combatants, capable of holding their own in any melee situation – but their true value lies within their ability to protect their allies by drawing and holding hostile attention.Prerequisites
Any Fighter subclass,Blunt or Slashing or Stabbing: Intermediate,
Defensive: Intermediate
Subclasses
Description
The Deadshot specializes in eliminating priority targets through focused damage, each shot more deadly than the last.Description
Few things on the battlefield are quite as terrifying as a Dreadnought. These blood-crazed warriors charge deep into enemy lines with little regard for their own safety – but somehow, they simply refuse to die no matter what you throw at them.Description
Elementalists do not simply summon Elementals. They channel them, empowering themselves with primal mana in the process.Description
Gunwrights are an immensely powerful asset for any adventuring party. Their versatility in elemental damage types lets them easily exploit vulnerabilities while avoiding resistances.Description
Invested with Sol's righteous mandate, the Legate speaks for the sun – and the sun does not look kindly upon evil and corruption.Description
Originally a title associated with faculty heads at Wizard academies, Magisters tend to excel in utility magic and battlefield control.Description
In the early days of the Great Empire, the title of Magus was reserved for high-ranking military spellcasters. Today, it describes Wizards with terrifying offensive capabilities and a nigh-limitless mana pool.Alias: Markswoman
Description
The Marksman specializes in non-magical team support, filling a critical niche against well-organized opponents.Description
As an embodiment of Luna’s protective hand, Moon Dancers are reliable defenders who support allies with shield spells and quick reactions.Description
With their ability to perfectly mimic their victims' appearances, Puppet Masters are the bane of high society anywhere.On top of that, they are a major annoyance in combat, taking perfidious joy in manipulating and sabotaging their opponents.
Description
Rangers live for the wilds, the hunt, and freedom. They are welcome in all guilds: their arrows are deadly accurate and their powerful nature rituals rival those of druid masters.Description
The Shadow is an expert in two specific fields: Locating targets, and eliminating them without being found themselves.They are highly valued by those looking for professional assassins – and feared by anyone worth murdering.