Druid
See also: What is a Druid?
Description
Druids use nature rituals to control the battlefield with wild growth, assume the form of a beast, and heal allies.
Perks
Combat
Magic
Actions
Skills
Spells
- Regrowth (4 SP)
- Grasping Vines (4 SP)
- Theriomorph: Aspect (4 SP)
- Wildgrowth (4 SP)
- Rooting (4 SP)
- Anchor/Release Beast Soul (4 SP)
Proficiencies
Weapons
Spellcasting
- Druid: Beginner (10 SP)
Civilian
- Botany 2 (3 SP)
- Zoology 2 (3 SP)
Starter Set
- Padded ArmorPotion Bandolier
- Cloth Gauntlets
- Cloth Greaves
- Backpack5 Gold
- BeltWeapon HolsterShillelagh
Template Statblock¶
Level 7 – Druid
General
Attributes
| CON | 4 [2] |
| STR | 4 [2] |
| DEX | 3 [1] |
| INT | 5 [2] |
| WIL | 6 [3] |
| PER | 3 [1] |
Values
| EN | 10 |
| MP|R | 10|2 |
| WL | 4 |
| WT | 5 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 0 |
| Torso | 4 |
| Arms | 1 |
| Legs | 1 |
| MD | 1 |
| ER | 5 |
Inventory
Weapons
- ShillelaghHit+2, Block+6|42d8+3 BluntFocus Druid
- KnifeHit+1, Block+4|42d6 Sharp
Armor
- Padded Armor
- Cloth Gauntlets
- Cloth Greaves
- Amulet+1
Misc.
- Soul Anchor (Boar)
- Backpack2 Gold, 8 Silver
- BeltWeapon Holster
- Potion Bandolier1 Healing Potion+1, small
1 Mana Potion+1, small
Actions
Skills
Rituals
Proficiencies
Weapons
- Blunt: Beginner
- Staff 2
Magic
- Druid: Beginner
- Fauna 1
- Flora 3
Civilian
- Botany 2
- Zoology 2