Enchantments

Attunement

Many enchantments, particulary those with attribute-enhancing properties, have an Attunement value. If the total Attunement of all equipped enchantments is greater than the character's level, every equipped enchantment is deactivated.

Tier I

Attribute Bonus I

Medium:
Armor, Trinket, Weapon
Description:
The MOD of the specified attribute is increased by 1 while the enchanted item is equipped.
Attunement: 5

AV Bonus I

Medium:
Armor
Description:
The Armor Value of this item is increased by 1.

Element Reroll I

Medium:
Weapon, Trinket
Description:
While this item is equipped, you gain one Effect Reroll for the specified element.
Attunement: 5

Ember

Medium:
Weapon
Description:
This weapon applies Burning 1 on hit.

Focus

Medium:
Weapon, Trinket
Description:
This item can serve as Focus for a specified spellcasting tradition (Acolytes, Druids, Wizards…).

MD Bonus I

Medium:
Armor, Trinket
Description:
Magic Defense is increased by 1 while the item is equipped.

Penetration I

Medium:
Weapon
Description:
Physical damage dealt with this weapon ignores up to 1 Armor Value.

Recall

Medium:
Armor, Trinket, Weapon, Item
Description:
The attuned owner of this item may, as a Free Action, teleport it to a free hand. It instantly rematerializes and does not need to be re-equipped.
The item must be mostly uncovered for the enchantment to work.
The maximum recall range is 20 meters.

Reroll I

Medium:
Weapon
Description:
When attacking with this weapon, you gain one Damage Reroll.

Self Repair I

Medium:
Armor, Weapon (Shield)
Description:
This armor piece loses two stacks of Brittle each Phase.

Steady

Medium:
Weapon (Shield)
Description:
Concentration saves caused by blocked attacks have Advantage 1.

Swiftstep

Medium:
Armor (Legs)
Description:
This piece of armor increases its wearer's Movement Speed by 2.
Attunement: 5

Tier II

Attribute Bonus II

Medium:
Armor, Trinket, Weapon
Description:
The MOD of the specified attribute is increased by 2 while the enchanted item is equipped.
Attunement: 10

AV Bonus II

Medium:
Armor
Description:
The Armor Value of this item is increased by 2.

Blooddrinker

Medium:
Weapon (Slashing, Stabbing)
Description:
Whenever this weapon causes one or more stacks of Bleeding, the wielder gains Regeneration 1.

Element Reroll II

Medium:
Weapon, Trinket
Description:
While this item is equipped, you gain two Effect Rerolls for the specified element.
Attunement: 10

MD Bonus II

Medium:
Armor, Trinket
Description:
Magic Defense is increased by 2 while the item is equipped.

Guiding Wind

Medium:
Weapon (Bow)
Description:
This bow has Advantage 1 on long range attack rolls.

Penetration II

Medium:
Weapon
Description:
Physical damage dealt with this weapon ignores up to 2 Armor Value.

Punisher

Medium:
Weapon (Blunt)
Description:
Whenever this weapon causes Off-Balance, Prone or Stunned, the wielder applies Defense Penalty [STR-MOD] to the target.

Reroll II

Medium:
Weapon
Description:
When attacking with this weapon, you gain two Damage Rerolls.

Resistance

Medium:
Armor, Trinket
Description:
This item grants its wearer Resistance against the specified damage type.
Attunement: 10

Self Repair II

Medium:
Armor, Weapon (Shield)
Description:
This armor piece loses four stacks of Brittle each Phase.

Tier III

Attribute Bonus III

Medium:
Armor, Trinket, Weapon
Description:
The MOD of the specified attribute is increased by 2 while the enchanted item is equipped.
Attunement: 15

AV Bonus III

Medium:
Armor
Description:
The Armor Value of this item is increased by 3.

Element Reroll III

Medium:
Weapon, Trinket
Description:
While this item is equipped, you gain three Effect Rerolls for the specified element.
Attunement: 15

MD Bonus III

Medium:
Armor, Trinket
Description:
Magic Defense is increased by 3 while the item is equipped.

Penetration III

Medium:
Weapon
Description:
Physical damage dealt with this weapon ignores up to 3 Armor Value.

Reroll III

Medium:
Weapon
Description:
When attacking with this weapon, you gain three Damage Rerolls.

Self Repair III

Medium:
Armor, Weapon (Shield)
Description:
This armor piece loses six stacks of Brittle each Phase.