Perks – Combat

Tier I

Armor Familiarity I

SP Cost: 10
Requirements:

Description:
Encumbrance of heavy armor is reduced by 1 per piece.

Avenger

SP Cost: 10
Requirements:

Description:
+2 to basic attack rolls for each wound you have suffered.

Cavalry

SP Cost: 10
Requirements:
Mounted
Description:
Negates penalties from mounted combat when using weapons with the Cavalry tag.

Conditioned I

SP Cost: 10
Requirements:

Description:
Increase maximum Energy (EN) by 5 and Toughness (TN) by 1.

Dancer

SP Cost: 10
Requirements:
Max. medium armor
Description:
After each basic attack, you may move up to 3m for free.

Deflector

SP Cost: 10
Requirements:

Description:
Can parry projectiles. If the defender has Counter, a successfully parried projectile can be thrown at any target within the remaining range of the projectile. The parry roll becomes the new attack roll. The damage of such a projectile equals ammunition damage + [STR-MOD].

Dodge Tank

SP Cost: 10
Requirements:
Max. light armor, not Flanked
Description:
Advantage 1 on dodge rolls.

Duelist

SP Cost: 10
Requirements:
Isolated
Description:
Advantage 1 on melee attacks against isolated targets.

Forerunner

SP Cost: 10
Requirements:
Not surprised
Description:
Before the first round, you may take one Movement Action.

Grapple Expert

SP Cost: 10
Requirements:

Description:
You can grapple foes one-handed. Your free hand may be used to perform basic attacks against any other targets.

Juggernaut

SP Cost: 10
Requirements:
Heavy armor (torso)
Description:
Advantage 1 on Charge and Bodycheck.

Opportunist

SP Cost: 10
Requirements:
Melee weapon
Description:
When a creature leaves your weapon's range, you may execute a melee attack as a reaction.

Pack Tactics

SP Cost: 10
Requirements:

Description:
Basic attacks against flanked enemies gain Advantage 1.

Pugilist

SP Cost: 10
Requirements:

Description:
Range penalties on unarmed melee attacks are negated. (Gloves and glove-like weapons count as “unarmed.”)

Rock Steady

SP Cost: 10
Requirements:

Description:
Gain Advantage 1 on block rolls if you did not take a Movement Action on your last turn.

Routine

SP Cost: 10
Requirements:

Description:
By spending Concentration and 1 EN, you may roll any basic attack as a DC+ check instead. This roll is eased by 4 per Advantage stage and hindered by 4 per Disadvantage stage.

Shield Wall

SP Cost: 10
Requirements:
Shield; part of a formation
Description:
+2 to block rolls with shields for each adjacent shield-bearer in the formation.

Sprinter

SP Cost: 10
Requirements:
Max. medium armor
Description:
The bonus effect of the Sprint skill is doubled.

Tier II

Armor Familiarity II

SP Cost: 20
Requirements:
Armor Familiarity I
Description:
Encumbrance of heavy armor is further reduced by 1 per piece.

Butcher

SP Cost: 20
Requirements:

Description:
If you inflict Bleeding on a target that is already bleeding, the target immediately takes the original Bleeding damage again. The effect remains.

Conditioned II

SP Cost: 20
Requirements:

Description:
Increase maximum Energy (EN) by 5 and Toughness (TN) by 1.

David

SP Cost: 20
Requirements:
Ranged weapon
Description:
When rolling damage with ranged weapons, you may reroll one die if its result is below that die’s average.

Dual Wielding

SP Cost: 20
Requirements:
Two one-handed melee weapons
Description:
Unmodified melee attacks and Weapon Skills have Advantage 1.

Goliath

SP Cost: 20
Requirements:
Melee weapon
Description:
When rolling damage with melee weapons, you may reroll one die if its result is below that die’s average.

Mage Slayer

SP Cost: 20
Requirements:

Description:
When a creature in your weapon's range casts a spell, you may execute a basic attack as a reaction.

Powerful Blows

SP Cost: 20
Requirements:
Two-handed weapon
Description:
Parry and block rolls against your unmodified melee attacks and Weapon Skills have Disadvantage 1.

Retaliator

SP Cost: 20
Requirements:

Description:
Advantage 1 on Counter.

Sharpshooter

SP Cost: 20
Requirements:
Ranged weapon
Description:
Ranged attacks at long range are eased by [PER-MOD].

Swashbuckler

SP Cost: 20
Requirements:
Single one-handed melee weapon
Description:
Advantage 1 on parry rolls.