Equipment Tags

Weapon Tags

Ammo

Weapons with the tag Ammo can be used as ammunition, either for throwing or for use with other launching mechanisms.

Blockbreaker X

Damage dealt by Blockbreaker weapons ignores Block Strength up to X × [STR-MOD].

Brutal

Damage dealt by Brutal weapons counts both as Blunt and Sharp.

Cavalry

Cavalry weapons negate any penalties from mounted combat if used in conjunction with the perk Cavalry.

Complex

Complex weapons are particularly difficult to learn and require higher proficiency to wield without Disadvantage.

Conduit

Equipment with the tag Conduit responds much better to magic than regular gear and can hold better enchantments at the same quality.

Flexible X|Y

Flexible weapons can be used with one or both hands. When deviating from the baseline usage type, switch the damage dice type from d6 to d8 or vice versa.
If another tag (e.g. Long) is appended to Flexible, that tag is applied to the weapon while wielded in the alternative manner.

Long

Long weapons have an increased attack range. For melee weapons, this means a total range of 2 meters, meaning that they can attack foes standing two squares away. For ranged weapons, the increase is variable and depends on the weapon.
However, if the user is confined, they have Disadvantage 1 on attack, block, and parry rolls.

Modular X

Armor with the tag Modular can attach X storage modules with the Quick Access tag.

Natural

The Block Strength of Natural weapons is halved. Natural weapons do not require proficiency to be used without Disadvantage.

No Block

This weapon cannot block.

Parry

Parry weapons have Advantage 1 on parry rolls.

Precise

Damage rolls from precise weapons explode one point earlier if the attack roll had Advantage.

Reload X

Weapons with the tag Reload require X Attack or Utility actions to reload ammunition after performing an attack.

Shield (X)

Shields have Advantage 1 on block rolls.
Additionally, their Block Strength is increased by X.

Short

Short weapons have Disadvantage 1 on attack, block, and parry rolls against weapons without the tag Short.
This penalty is negated if:
a) a shield or non-short weapon is wielded in the other hand, or
b) the opponent is confined.
Additionally, Short weapons gain Advantage 1 on attack rolls against confined opponents.

Two-Handed

Two-Handed weapons must be wielded with both hands.

Unpredictable

Defensive rolls against unpredictable weapons have Disadvantage 1. However, if the attacker rolls a natural 1 or 2 on the attack, they hit themselves on accident.

Variant X

Weapons with the tag Variant X may be wielded with the weapon proficiency X instead of their primary proficiency.

General Tags

Quick Access

Items stored in a container with the tag Access can be used without spending an action to dig around in a backpack.

Singleton

The tag Singleton means that only a single item with this name can be equipped at once, (e.g., backpacks).
Name suffixes are ignored, meaning that a "backpack, large" counts as "backpack" in regards to this tag.

Stack X

Stack X means that X identical items (e.g., arrows, snacks) can be stacked to take up as much inventory space as a singular item of that type would.
Examples:

  • 1 arrows fill 1x8 slots
  • 7 arrows fill 1x8 slots
  • 10 arrows fill 1x8 slots
  • 14 arrows fill 2x8 slots
  • 21 arrows fill 3x8 slots