Skills – Tier I

Offensive

Careful Shot

Tier I
Offensive
Range: Weapon
Cost: 1 EN

Executes a ranged attack, eased by [PER-MOD].

Careful Strike

Tier I
Offensive
Range: Weapon
Cost: 1 EN

Executes a melee attack, eased by [PER-MOD].

Charge

Tier I
Offensive
Range: MS
Cost: 2 EN

Charges a target in a straight line and executes a melee attack or grapple.
Minimum range: 4m.

Unpredictable Shot

Tier I
Offensive
Range: Weapon
Cost: 1 EN

Executes a ranged attack. Target has Disadvantage 1 on defensive rolls.

Utility

Feint

Tier I
Utility
Range: Weapon
DC+ PV vs PER
Cost: 1 EN

Baits the target into a hasty defense, giving it defense penalty [PV] if it fails the check.

Leg Sweep

Tier I
Utility
Range: Adjacent
DC+ STR vs DEX
Cost: 1 EN

Target becomes off-balance if it fails the check.
Advantage 1 against smaller targets, Disadvantage 1 against bigger targets, per difference in size level.

Pocket Sand

Tier I
Utility
Range: 2m
DC+ DEX vs CON
Cost: 1 EN

Throws a handful of dirt into the target's eyes to cause blinded 1.
No effect on targets without eyes or with alternative modes of perception.

Shove

Tier I
Utility
Range: Adjacent
DC+ STR vs STR/DEX
Cost: 1 EN

Shoves the target, causing Knockback [STR-MOD] if it fails the check.

Swing

Tier I
Utility
Range: Weapon
Cost: 1 EN

The next melee attack within this turn gains the following features: Requires two-handed weapon.

Reaction

Aimed Shot

Tier I
Reaction
Cost: 1 EN

The next ranged attack within this turn targets a specific hit zone, but has Disadvantage 1 when targeting arms or legs and Disadvantage 2 when targeting the head.

Aimed Strike

Tier I
Reaction
Cost: 1 EN

The next melee attack within this turn targets a specific hit zone, but has Disadvantage 1 when targeting arms or legs and Disadvantage 2 when targeting the head.

Counter

Tier I
Reaction
Range: Weapon
Cost: 1 EN

Executes a melee attack or grapple against the attacker.
Only usable immediately after a successful parry.

Dodge Reflex

Tier I
Reaction
Cost: 1 EN

Gain Advantage 1 on dodges within this turn.

Shield Bash

Tier I
Reaction
Range: Weapon
Cost: 1 EN

Executes a non-parriable melee attack with an equipped shield against the attacker.
Only usable immediately after a successful block with a shield that did not result in a hit.

Steady Block

Tier I
Reaction
Cost: 1 EN

Gain Advantage 1 on blocks within this turn.

Swift Parry

Tier I
Reaction
Cost: 1 EN

Gain Advantage 1 on parries within this turn.

Threat

Tier I
Reaction
DC+ PV vs WIL
Cost: 1 EN

Frightens a target in sight range immediately after causing a severe wound.
SAVED: No effect.
EFFECT+10: Panicked.