Skills – Tier I¶
Offensive
Careful Shot
Tier I
Offensive
Range: Weapon
Offensive
Range: Weapon
Careful Strike
Tier I
Offensive
Range: Weapon
Offensive
Range: Weapon
Charge
Cost: 2 EN
Charges a target in a straight line and executes a melee attack or grapple.
Minimum range: 4m.
Unpredictable Shot
Tier I
Offensive
Range: Weapon
Offensive
Range: Weapon
Utility
Feint
Tier I
Utility
Range: Weapon
Utility
Range: Weapon
Cost: 1 EN
Baits the target into a hasty defense, giving it defense penalty [PV] if it fails the check.
Leg Sweep
Tier I
Utility
Range: Adjacent
Utility
Range: Adjacent
DC+ STR vs DEX
Cost: 1 EN
Target becomes off-balance if it fails the check.
Advantage 1 against smaller targets, Disadvantage 1 against bigger targets, per difference in size level.
Pocket Sand
Tier I
Utility
Range: 2m
Utility
Range: 2m
DC+ DEX vs CON
Cost: 1 EN
Throws a handful of dirt into the target's eyes to cause blinded 1.
No effect on targets without eyes or with alternative modes of perception.
Shove
Tier I
Utility
Range: Adjacent
Utility
Range: Adjacent
Swing
Tier I
Utility
Range: Weapon
Utility
Range: Weapon
Cost: 1 EN
The next melee attack within this turn gains the following features:
- Target has Disadvantage 1 on Parry
- Ignores [STR-MOD] block strength
Reaction
Aimed Shot
Tier I
Reaction
Reaction
Cost: 1 EN
The next ranged attack within this turn targets a specific hit zone, but has Disadvantage 1 when targeting arms or legs and Disadvantage 2 when targeting the head.
Aimed Strike
Tier I
Reaction
Reaction
Cost: 1 EN
The next melee attack within this turn targets a specific hit zone, but has Disadvantage 1 when targeting arms or legs and Disadvantage 2 when targeting the head.
Counter
Tier I
Reaction
Range: Weapon
Reaction
Range: Weapon
Cost: 1 EN
Executes a melee attack or grapple against the attacker.
Only usable immediately after a successful parry.
Dodge Reflex
Tier I
Reaction
Reaction
Shield Bash
Tier I
Reaction
Range: Weapon
Reaction
Range: Weapon
Cost: 1 EN
Executes a non-parriable melee attack with an equipped shield against the attacker.
Only usable immediately after a successful block with a shield that did not result in a hit.
Steady Block
Tier I
Reaction
Reaction
Swift Parry
Tier I
Reaction
Reaction
Threat
Tier I
Reaction
Reaction
Cost: 1 EN
Frightens a target in sight range immediately after causing a severe wound.
SAVED: No effect.
EFFECT+10: Panicked.