Krii

Level 10

Krii Caster, Neophyte

General
Attributes
CON5 [2]
STR4 [2]
DEX6 [3]
INT5 [2]
WIL5 [2]
PER6 [3]
Values
EN10
MP|R10|2
WL6
WT6
TN3
MS4
Armor
Head1
Torso3
Arms2
Legs2
MD3
ER0
Info
Species:Krii
Level:10
Size:Large
A recently hatched Krii with a talent for alien soul magic.
Actions
Soul Spike
Spell Attack, Range 20m
Hit+7
2d4+4 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Confuse
Utility, Range 20m
DC 17
Save INT: No effect.
1 MP
Bite
Melee Attack
Hit+7
3d6+2 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Perks
Passive
Proficiencies
Passive
Soul 4 (PER)
Primitive 4
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
True
All Krii in the vicinity may use the Caster's mental attribute MODs for saves.
Loot
  • 1d4 units Krii Acid
  • Resin Armor+1
  • Krii Amulet+3
  • 1d4 Krii Honey Potion+1, small
  • Monster Core, lesser

Krii Soldier, Recruit

General
Attributes
CON7 [3]
STR8 [4]
DEX4 [2]
INT3 [1]
WIL4 [2]
PER4 [2]
Values
EN15
MP|R5|1
WL6
WT7
TN3
MS4
Armor
Head2
Torso4
Arms3
Legs3
MD2
ER0
Info
Species:Krii
Level:10
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
A young Krii soldier, barely out of the hatchery. Still, it should not be underestimated in combat.
Actions
Pike
Melee Attack
Hit+6, Block+11|7
2d8+4 Sharp
Shield
Melee Attack
Hit+3, Block+9|9
1d6+6 Blunt
Javelin
Ranged Attack, Range 16m
Hit+6, Block+11|7
2d6+4 Arrow
Bite
Melee Attack
Hit+6
3d6+4 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Polearm 4
Shield 2
Primitive 4
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • Resin Pike
  • Resin Roundshield
  • 1d6 Resin Javelins
  • 1d4 units Krii Acid
  • Resin Armor+1
  • Krii Amulet+2
  • 1d4 Krii Honey Potion+1, small
  • Monster Core, lesser

Krii Worker

General
Attributes
CON7 [3]
STR8 [4]
DEX4 [2]
INT3 [1]
WIL4 [2]
PER4 [2]
Values
EN15
MP|R5|1
WL6
WT7
TN3
MS4
Armor
Head1
Torso3
Arms2
Legs2
MD0
ER0
Info
Species:Krii
Level:10
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Workers make up the vast majority of a Krii hive's population. They are not particularly smart, but very strong and resilient.
Actions
Bite
Melee Attack
Hit+6
3d6+4 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Acid Puddle
Utility, Range 6m, Radius 1m, Field
True
Spits a puddle of acid that causes Brittle 1 to leg armor on contact.
If effective leg armor equals 0, creature gets Poisoned 1 instead.
Action is available only once per Phase.
Passives
Proficiencies
Passive
Primitive 4
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • 1d4 units Krii Acid
  • 1d4 units Krii Resin
  • Monster Core, lesser

Level 20

Krii Caster, Coordinator

General
Attributes
CON7 [3]
STR6 [3]
DEX8 [4]
INT6 [3]
WIL7 [3]
PER11 [5]
Values
EN15
MP|R15|3
WL7
WT7
TN3
MS6
Armor
Head3
Torso5
Arms4
Legs4
MD5
ER0
Info
Species:Krii
Level:20
Size:Large
A Krii sorcerer that coordinates groups of soldiers by tapping into their eusocial web of souls.
Actions
Soul Spike
Spell Attack, Range 20m
Hit+11
2d4+6 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Confuse
Utility, Range 20m
DC 21
Save INT: No effect.
1 MP
Distract
Utility, Range 20m
DC 21
Save INT/WIL/PER: No effect.
Disturb Thoughts
Reaction, Range 20m
DC 21
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Hit+10
3d6+3 Sharp
Coordinate
Utility, Radius 8m
True
Nearby Krii gain Attack Bonus 6 or Defense Bonus 6.
2 MP
Regroup
Utility
Sets the initiative of up to six Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Soul 6 (PER)
Primitive 6
Warfare 6
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Loot
  • 1d4 units Krii Acid
  • Resin Armor+2
  • Krii Amulet+5
  • 1d4 Krii Honey Potion+1, medium
  • Monster Core, normal

Krii Soldier, Infantry

General
Attributes
CON11 [5]
STR12 [6]
DEX7 [3]
INT3 [1]
WIL4 [2]
PER4 [2]
Values
EN25
MP|R5|1
WL6
WT9
TN5
MS6
Armor
Head5
Torso7
Arms6
Legs6
MD4
ER0
Info
Species:Krii
Level:20
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
A regular Krii soldier, armed with a long pike, javelins, and monstrous mandibles. The backbone of any Krii army.
Actions
Pike
Melee Attack
Hit+9, Block+17|11
2d8+8 Sharp
Shield
Melee Attack
Hit+5, Block+15|15
1d6+11 Blunt
Javelin
Ranged Attack, Range 16m
Hit+9, Block+17|11
2d6+8 Arrow
Bite
Melee Attack
Hit+9
3d6+6 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Polearm 6
Shield 4
Primitive 6
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • Resin Pike+2
  • Resin Roundshield+2
  • 1d6 Resin Javelins+2
  • 1d4 units Krii Acid
  • Resin Armor+2
  • Krii Amulet+4
  • 1d4 Krii Honey Potion+1, medium
  • Monster Core, normal

Level 30

Krii Caster, Tactician

General
Attributes
CON7 [3]
STR6 [3]
DEX8 [4]
INT10 [5]
WIL10 [5]
PER14 [7]
Values
EN15
MP|R25|5
WL7
WT7
TN3
MS6
Armor
Head4
Torso6
Arms5
Legs5
MD8
ER0
Info
Species:Krii
Level:30
Size:Large
An experienced Coordinator that controls the battlefield with excellent small unit tactics and powerful soul magic.
Actions
Soul Spike
Spell Attack, Range 20m
Hit+15
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Confuse
Utility, Range 20m
DC 25
Save INT: No effect.
1 MP
Distract
Utility, Range 20m
DC 25
Save INT/WIL/PER: No effect.
Disturb Thoughts
Reaction, Range 20m
DC 25
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Hit+12
3d6+3 Sharp
Coordinate
Utility, Radius 8m
True
Nearby Krii gain Attack Bonus 8 or Defense Bonus 8.
2 MP
Regroup
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Soul 8 (PER)
Primitive 8
Warfare 12
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+8
  • 1d4 Krii Honey Potion+1, large
  • Monster Core, normal

Krii Soldier, Veteran

General
Attributes
CON13 [6]
STR14 [7]
DEX9 [4]
INT6 [3]
WIL7 [3]
PER4 [2]
Values
EN35
MP|R5|1
WL6
WT10
TN6
MS6
Armor
Head7
Torso9
Arms8
Legs8
MD6
ER0
Info
Species:Krii
Level:30
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
An experienced Krii soldier, armed with a long pike, javelins, and monstrous mandibles. Battle-proven and highly dangerous.
Actions
Pike
Melee Attack
Hit+12, Block+21|13
2d8+10 Sharp
Shield
Melee Attack
Hit+8, Block+19|18
1d6+13 Blunt
Javelin
Ranged Attack, Range 16m
Hit+12, Block+21|13
2d6+10 Arrow
Bite
Melee Attack
Hit+12
3d6+7 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • Resin Pike+3
  • Resin Roundshield+3
  • 1d6 Resin Javelins+3
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+6
  • 1d4 Krii Honey Potion+1, large
  • Monster Core, normal

Level 40

Krii Caster, Strategist

General
Attributes
CON9 [4]
STR7 [3]
DEX9 [4]
INT10 [5]
WIL13 [6]
PER16 [8]
Values
EN15
MP|R25|6
WL8
WT8
TN3
MS6
Armor
Head4
Torso6
Arms5
Legs5
MD8
ER0
Info
Species:Krii
Level:40
Size:Large
A highly skilled Krii officer, usually tasked with coordinating large military units.
Years of fighting experience in smaller units make it a frightening opponent in direct combat, however.
Actions
Soul Spike
Spell Attack, Range 20m
Hit+16
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Confuse
Utility, Range 20m
DC 26
Save INT: No effect.
1 MP
Distract
Utility, Range 20m
DC 26
Save INT/WIL/PER: No effect.
Disturb Thoughts
Reaction, Range 20m
DC 26
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Hit+12
3d6+3 Sharp
Coordinate
Utility, Radius 8m
True
Nearby Krii gain Attack Bonus 8 or Defense Bonus 8.
2 MP
Regroup
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Soul 8 (PER)
Primitive 8
Warfare 16
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+8
  • 1d4 Krii Honey Potion+1, large
  • Monster Core, normal

Krii Soldier, Elite

General
Attributes
CON15 [7]
STR16 [8]
DEX11 [5]
INT6 [3]
WIL8 [4]
PER6 [3]
Values
EN35
MP|R10|2
WL7
WT11
TN6
MS8
Armor
Head7
Torso9
Arms8
Legs8
MD6
ER0
Info
Species:Krii
Level:40
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
An elite Krii soldier with years of combat experience, armed with a long pike, javelins, and monstrous mandibles. Extremely dangerous.
Actions
Pike
Melee Attack
Hit+13, Block+23|15
2d8+12 Sharp
Shield
Melee Attack
Hit+8, Block+21|21
1d6+16 Blunt
Javelin
Ranged Attack, Range 16m
Hit+13, Block+23|15
2d6+12 Arrow
Bite
Melee Attack
Hit+13
3d6+8 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • Resin Pike+4
  • Resin Roundshield+4
  • 1d6 Resin Javelins+4
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+6
  • 1d4 Krii Honey Potion+3, large
  • Monster Core, normal

Level 50

Krii Caster, General

General
Attributes
CON10 [5]
STR8 [4]
DEX10 [5]
INT12 [6]
WIL14 [7]
PER18 [9]
Values
EN15
MP|R30|6
WL8
WT8
TN4
MS6
Armor
Head4
Torso6
Arms5
Legs5
MD8
ER0
Info
Species:Krii
Level:50
Size:Large
The Queen's Generals organize large-scale military campaigns and are Her Majesty's most trusted advisors.
They also command the terrifying Queen's Guard, the most distinguished warriors among all Krii.
Actions
Soul Spike
Spell Attack, Range 20m
Hit+17
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Confuse
Utility, Range 20m
DC 27
Save INT: No effect.
1 MP
Distract
Utility, Range 20m
DC 27
Save INT/WIL/PER: No effect.
Disturb Thoughts
Reaction, Range 20m
DC 27
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Hit+13
3d6+4 Sharp
Coordinate
Utility, Radius 8m
True
Nearby Krii gain Attack Bonus 8 or Defense Bonus 8.
2 MP
Regroup
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Soul 8 (PER)
Primitive 8
Warfare 20
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+8
  • 1d4 Krii Honey Potion+1, large
  • Monster Core, normal

Krii Soldier, Queen's Guard

General
Attributes
CON17 [9]
STR18 [9]
DEX13 [5]
INT6 [3]
WIL8 [4]
PER7 [3]
Values
EN40
MP|R10|2
WL7
WT12
TN6
MS8
Armor
Head7
Torso9
Arms8
Legs8
MD6
ER0
Info
Species:Krii
Level:50
Size:Large
Tags:
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Only the strongest, smartest, fastest, and toughest soldiers are granted the honor to guard the Hive Queen.
Every single member of the Queen's Guard is a terrifying opponent and should under no circumstances be underestimated.
Actions
Pike
Melee Attack
Hit+13, Block+26|18
2d8+14 Sharp
Shield
Melee Attack
Hit+8, Block+24|25
1d6+18 Blunt
Javelin
Ranged Attack, Range 16m
Hit+13, Block+26|18
2d6+14 Arrow
Bite
Melee Attack
Hit+13
3d6+9 Sharp
Acid Fangs
Reaction
On hit with Bite: Hit zone gets Brittle 1.
If effective AV is 0, target is Poisoned 2 instead.
1 EN
Passives
Proficiencies
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Distributed Anatomy
Passive
Unconsciousness saves caused by wounds automatically succeed.
Ectothermic
Passive
Saves against Chilled have Disadvantage 1.
Eusocial
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
  • Resin Pike+5
  • Resin Roundshield+5
  • 1d6 Resin Javelins+5
  • 1d4 units Krii Acid
  • Resin Armor+3
  • Krii Amulet+6
  • 1d4 Krii Honey Potion+5, large
  • Monster Core, normal