Krii¶
Level 10¶
Krii Caster, Neophyte
General
Attributes
| CON | 5 [2] |
| STR | 4 [2] |
| DEX | 6 [3] |
| INT | 5 [2] |
| WIL | 5 [2] |
| PER | 6 [3] |
Values
| EN | 10 |
| MP|R | 10|2 |
| WL | 6 |
| WT | 6 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 1 |
| Torso | 3 |
| Arms | 2 |
| Legs | 2 |
| MD | 3 |
| ER | 0 |
Info
| Species: | Krii |
| Level: | 10 |
| Size: | Large |
Tags:
Flying 8,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Flying 8,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
A recently hatched Krii with a talent for alien soul magic.
Actions
Soul Spike
Spell Attack, Range 20m
Spell Attack, Range 20m
Hit+7
2d4+4 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Bite
Melee Attack
Melee Attack
Hit+7
3d6+2 Sharp
Passives
Proficiencies
Passive
Passive
Soul 4 (PER)
Primitive 4
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
Passive, Radius 16m
True
All Krii in the vicinity may use the Caster's mental attribute MODs for saves.
Loot
- 1d4 units Krii Acid
- Resin Armor+1
- Krii Amulet+3
- 1d4 Krii Honey Potion+1, small
- Monster Core, lesser
Krii Soldier, Recruit
General
Attributes
| CON | 7 [3] |
| STR | 8 [4] |
| DEX | 4 [2] |
| INT | 3 [1] |
| WIL | 4 [2] |
| PER | 4 [2] |
Values
| EN | 15 |
| MP|R | 5|1 |
| WL | 6 |
| WT | 7 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 2 |
| Torso | 4 |
| Arms | 3 |
| Legs | 3 |
| MD | 2 |
| ER | 0 |
Actions
Javelin
Ranged Attack, Range 16m
Ranged Attack, Range 16m
Hit+6, Block+11|7
2d6+4 Arrow
Bite
Melee Attack
Melee Attack
Hit+6
3d6+4 Sharp
Passives
Proficiencies
Passive
Passive
Polearm 4
Shield 2
Primitive 4
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- Resin Pike
- Resin Roundshield
- 1d6 Resin Javelins
- 1d4 units Krii Acid
- Resin Armor+1
- Krii Amulet+2
- 1d4 Krii Honey Potion+1, small
- Monster Core, lesser
Krii Worker
General
Attributes
| CON | 7 [3] |
| STR | 8 [4] |
| DEX | 4 [2] |
| INT | 3 [1] |
| WIL | 4 [2] |
| PER | 4 [2] |
Values
| EN | 15 |
| MP|R | 5|1 |
| WL | 6 |
| WT | 7 |
| TN | 3 |
| MS | 4 |
Armor
| Head | 1 |
| Torso | 3 |
| Arms | 2 |
| Legs | 2 |
| MD | 0 |
| ER | 0 |
Actions
Bite
Melee Attack
Melee Attack
Hit+6
3d6+4 Sharp
Acid Puddle
Utility, Range 6m, Radius 1m, Field
Utility, Range 6m, Radius 1m, Field
True
Spits a puddle of acid that causes Brittle 1 to leg armor on contact.
If effective leg armor equals 0, creature gets Poisoned 1 instead.
Action is available only once per Phase.
Passives
Proficiencies
Passive
Passive
Primitive 4
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- 1d4 units Krii Acid
- 1d4 units Krii Resin
- Monster Core, lesser
Level 20¶
Krii Caster, Coordinator
General
Attributes
| CON | 7 [3] |
| STR | 6 [3] |
| DEX | 8 [4] |
| INT | 6 [3] |
| WIL | 7 [3] |
| PER | 11 [5] |
Values
| EN | 15 |
| MP|R | 15|3 |
| WL | 7 |
| WT | 7 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 3 |
| Torso | 5 |
| Arms | 4 |
| Legs | 4 |
| MD | 5 |
| ER | 0 |
Info
| Species: | Krii |
| Level: | 20 |
| Size: | Large |
Tags:
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
A Krii sorcerer that coordinates groups of soldiers by tapping into their eusocial web of souls.
Actions
Soul Spike
Spell Attack, Range 20m
Spell Attack, Range 20m
Hit+11
2d4+6 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Disturb Thoughts
Reaction, Range 20m
Reaction, Range 20m
DC 21
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Melee Attack
Hit+10
3d6+3 Sharp
Regroup
Utility
Utility
Sets the initiative of up to six Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Passives
Proficiencies
Passive
Passive
Soul 6 (PER)
Primitive 6
Warfare 6
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Loot
- 1d4 units Krii Acid
- Resin Armor+2
- Krii Amulet+5
- 1d4 Krii Honey Potion+1, medium
- Monster Core, normal
Krii Soldier, Infantry
General
Attributes
| CON | 11 [5] |
| STR | 12 [6] |
| DEX | 7 [3] |
| INT | 3 [1] |
| WIL | 4 [2] |
| PER | 4 [2] |
Values
| EN | 25 |
| MP|R | 5|1 |
| WL | 6 |
| WT | 9 |
| TN | 5 |
| MS | 6 |
Armor
| Head | 5 |
| Torso | 7 |
| Arms | 6 |
| Legs | 6 |
| MD | 4 |
| ER | 0 |
Actions
Javelin
Ranged Attack, Range 16m
Ranged Attack, Range 16m
Hit+9, Block+17|11
2d6+8 Arrow
Bite
Melee Attack
Melee Attack
Hit+9
3d6+6 Sharp
Passives
Proficiencies
Passive
Passive
Polearm 6
Shield 4
Primitive 6
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- Resin Pike+2
- Resin Roundshield+2
- 1d6 Resin Javelins+2
- 1d4 units Krii Acid
- Resin Armor+2
- Krii Amulet+4
- 1d4 Krii Honey Potion+1, medium
- Monster Core, normal
Level 30¶
Krii Caster, Tactician
General
Attributes
| CON | 7 [3] |
| STR | 6 [3] |
| DEX | 8 [4] |
| INT | 10 [5] |
| WIL | 10 [5] |
| PER | 14 [7] |
Values
| EN | 15 |
| MP|R | 25|5 |
| WL | 7 |
| WT | 7 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 4 |
| Torso | 6 |
| Arms | 5 |
| Legs | 5 |
| MD | 8 |
| ER | 0 |
Info
| Species: | Krii |
| Level: | 30 |
| Size: | Large |
Tags:
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
An experienced Coordinator that controls the battlefield with excellent small unit tactics and powerful soul magic.
Actions
Soul Spike
Spell Attack, Range 20m
Spell Attack, Range 20m
Hit+15
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Disturb Thoughts
Reaction, Range 20m
Reaction, Range 20m
DC 25
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Melee Attack
Hit+12
3d6+3 Sharp
Regroup
Utility
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Passives
Proficiencies
Passive
Passive
Soul 8 (PER)
Primitive 8
Warfare 12
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+8
- 1d4 Krii Honey Potion+1, large
- Monster Core, normal
Krii Soldier, Veteran
General
Attributes
| CON | 13 [6] |
| STR | 14 [7] |
| DEX | 9 [4] |
| INT | 6 [3] |
| WIL | 7 [3] |
| PER | 4 [2] |
Values
| EN | 35 |
| MP|R | 5|1 |
| WL | 6 |
| WT | 10 |
| TN | 6 |
| MS | 6 |
Armor
| Head | 7 |
| Torso | 9 |
| Arms | 8 |
| Legs | 8 |
| MD | 6 |
| ER | 0 |
Actions
Pike
Melee Attack
Melee Attack
Hit+12, Block+21|13
2d8+10 Sharp
Javelin
Ranged Attack, Range 16m
Ranged Attack, Range 16m
Hit+12, Block+21|13
2d6+10 Arrow
Bite
Melee Attack
Melee Attack
Hit+12
3d6+7 Sharp
Passives
Proficiencies
Passive
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- Resin Pike+3
- Resin Roundshield+3
- 1d6 Resin Javelins+3
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+6
- 1d4 Krii Honey Potion+1, large
- Monster Core, normal
Level 40¶
Krii Caster, Strategist
General
Attributes
| CON | 9 [4] |
| STR | 7 [3] |
| DEX | 9 [4] |
| INT | 10 [5] |
| WIL | 13 [6] |
| PER | 16 [8] |
Values
| EN | 15 |
| MP|R | 25|6 |
| WL | 8 |
| WT | 8 |
| TN | 3 |
| MS | 6 |
Armor
| Head | 4 |
| Torso | 6 |
| Arms | 5 |
| Legs | 5 |
| MD | 8 |
| ER | 0 |
Info
| Species: | Krii |
| Level: | 40 |
| Size: | Large |
Tags:
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
A highly skilled Krii officer, usually tasked with coordinating large military units.
Years of fighting experience in smaller units make it a frightening opponent in direct combat, however.
Years of fighting experience in smaller units make it a frightening opponent in direct combat, however.
Actions
Soul Spike
Spell Attack, Range 20m
Spell Attack, Range 20m
Hit+16
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Disturb Thoughts
Reaction, Range 20m
Reaction, Range 20m
DC 26
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Melee Attack
Hit+12
3d6+3 Sharp
Regroup
Utility
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Passives
Proficiencies
Passive
Passive
Soul 8 (PER)
Primitive 8
Warfare 16
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+8
- 1d4 Krii Honey Potion+1, large
- Monster Core, normal
Krii Soldier, Elite
General
Attributes
| CON | 15 [7] |
| STR | 16 [8] |
| DEX | 11 [5] |
| INT | 6 [3] |
| WIL | 8 [4] |
| PER | 6 [3] |
Values
| EN | 35 |
| MP|R | 10|2 |
| WL | 7 |
| WT | 11 |
| TN | 6 |
| MS | 8 |
Armor
| Head | 7 |
| Torso | 9 |
| Arms | 8 |
| Legs | 8 |
| MD | 6 |
| ER | 0 |
Actions
Pike
Melee Attack
Melee Attack
Hit+13, Block+23|15
2d8+12 Sharp
Javelin
Ranged Attack, Range 16m
Ranged Attack, Range 16m
Hit+13, Block+23|15
2d6+12 Arrow
Bite
Melee Attack
Melee Attack
Hit+13
3d6+8 Sharp
Passives
Proficiencies
Passive
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- Resin Pike+4
- Resin Roundshield+4
- 1d6 Resin Javelins+4
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+6
- 1d4 Krii Honey Potion+3, large
- Monster Core, normal
Level 50¶
Krii Caster, General
General
Attributes
| CON | 10 [5] |
| STR | 8 [4] |
| DEX | 10 [5] |
| INT | 12 [6] |
| WIL | 14 [7] |
| PER | 18 [9] |
Values
| EN | 15 |
| MP|R | 30|6 |
| WL | 8 |
| WT | 8 |
| TN | 4 |
| MS | 6 |
Armor
| Head | 4 |
| Torso | 6 |
| Arms | 5 |
| Legs | 5 |
| MD | 8 |
| ER | 0 |
Info
| Species: | Krii |
| Level: | 50 |
| Size: | Large |
Tags:
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
Flying 12,
Freecaster,
Nature's Armor,
Immunity Poison,
Resistance Sharp,
Vulnerability Fire/Blunt,
Sapient
The Queen's Generals organize large-scale military campaigns and are Her Majesty's most trusted advisors.
They also command the terrifying Queen's Guard, the most distinguished warriors among all Krii.
They also command the terrifying Queen's Guard, the most distinguished warriors among all Krii.
Actions
Soul Spike
Spell Attack, Range 20m
Spell Attack, Range 20m
Hit+17
2d4+8 Absolute
Save WIL/+10: Damage halved/No effect.
1 MP
Disturb Thoughts
Reaction, Range 20m
Reaction, Range 20m
DC 27
Interrupts a hostile spellcaster during the casting process to cancel the spell.
Save INT/WIL/PER: No effect.
2 MP
Bite
Melee Attack
Melee Attack
Hit+13
3d6+4 Sharp
Regroup
Utility
Utility
Sets the initiative of up to twelve Krii soldiers to that of another soldier with a lower initiative.
If a target already acted this round, its next turn within this round is skipped, if applicable.
Passives
Proficiencies
Passive
Passive
Soul 8 (PER)
Primitive 8
Warfare 20
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Psychic Node
Passive, Radius 16m
Passive, Radius 16m
True
All Krii soldiers in the vicinity may use the Caster's mental attribute MODs for saves.
Soul Link
Passive, Radius 16m
Passive, Radius 16m
True
All Krii in the vicinity synchronize their thoughts, granting them Advantage 1 on all Basic Attacks.
Loot
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+8
- 1d4 Krii Honey Potion+1, large
- Monster Core, normal
Krii Soldier, Queen's Guard
General
Attributes
| CON | 17 [9] |
| STR | 18 [9] |
| DEX | 13 [5] |
| INT | 6 [3] |
| WIL | 8 [4] |
| PER | 7 [3] |
Values
| EN | 40 |
| MP|R | 10|2 |
| WL | 7 |
| WT | 12 |
| TN | 6 |
| MS | 8 |
Armor
| Head | 7 |
| Torso | 9 |
| Arms | 8 |
| Legs | 8 |
| MD | 6 |
| ER | 0 |
Actions
Pike
Melee Attack
Melee Attack
Hit+13, Block+26|18
2d8+14 Sharp
Javelin
Ranged Attack, Range 16m
Ranged Attack, Range 16m
Hit+13, Block+26|18
2d6+14 Arrow
Bite
Melee Attack
Melee Attack
Hit+13
3d6+9 Sharp
Passives
Proficiencies
Passive
Passive
Polearm 8
Shield 6
Primitive 8
Climber
Passive
Passive
Can walk on walls like on even ground, and on ceilings like on difficult terrain (i.e., slowed).
Eusocial
Passive, Radius 16m
Passive, Radius 16m
True
If other Krii are present in the radius, saves against mental status effects have Advantage 1.
If no other Krii are present in the radius, the Krii is permanently Confused.
Loot
- Resin Pike+5
- Resin Roundshield+5
- 1d6 Resin Javelins+5
- 1d4 units Krii Acid
- Resin Armor+3
- Krii Amulet+6
- 1d4 Krii Honey Potion+5, large
- Monster Core, normal