Materials & Tools

Materials

NameDescriptionStack
Elemental Core, lesserA small piece of crystallized mana of a specific basic element (Water, Stone, Fire, Air). Dropped by Lesser Elementals or collected through specific rituals.
An important material for Alchemists and Shamans.
4
Elemental Core, normalA piece of crystallized mana of a specific basic element (Water, Stone, Fire, Air). Dropped by Elementals or collected through specific rituals.
An important material for Alchemists and Shamans.
4
Elemental Core, greaterA large piece of crystallized mana of a specific basic element (Water, Stone, Fire, Air). Dropped by Greater Elementals or collected through specific rituals.
An important material for Alchemists and Shamans.
4
Elemental DustSoftly glimmering powder made from Elemental Cores of a specific basic element (Water, Stone, Fire, Air).
An important material for Alchemists.
40
Matrix CrystalA faintly glowing crystal, inscribed with a generic spell matrix.
An important material for Wizards.
4
Matrix Crystal, greaterA brightly glowing crystal, inscribed with a generic, but extremely potent spell matrix.
An important material for Wizards.
1
MoonstoneA shimmering piece of stone that fell from the sky, imbued with Luna's divine mana.
An important material for Acolytes.
4
Moonstone, greaterA shimmering piece of stone that fell from the sky, imbued with Luna's divine grace.
An important material for Acolytes.
1
SunstoneA smoldering piece of stone that fell from the sky, imbued with Sol's divine mana.
An important material for Acolytes.
4
Sunstone, greaterA smoldering piece of stone that fell from the sky, imbued with Sol's divine might.
An important material for Acolytes.
1

Tools

NameDescriptionWeightSize
AnalyzerA small, rectangular magical item with a round hole in the middle. Looking through that hole while attempting to analyze characters or creatures grants Advantage 1 on the PER check.0.11x1
MedikitA field toolkit for medics. Includes bandages, ointments and antiseptics, along with needles and a scalpel.
Necessary for healing wounds through Medicine. 5 uses per item.
0.251x1
Smith-in-a-BottleA small flask of a metallic alchemical liquid, capable of removing Brittle from a piece of equipment.0.11x1
Clean-o-QuickA small flask of a clear alchemical liquid. Quickly spreads over people and surfaces it is applied to, cleansing all filth and leaving only a faint scent of peppermint.0.11x1

Exploration

NameDescriptionWeightSize
Canned FireA metallic box filled with stable elemental fire, capable of producing enough heat to cook on it.
Requires 1 MP per Phase of operation.
0.251x1
Insect ZapperA magical tool that automatically kills small insects with low-powered Zap spells.
Must be recharged with 4 MP for each full day of operation.
0.251x1
Rope, simpleA mundane, sturdy rope. Around 10 meters long.0.52x1
Rope, enchantedAn enchanted rope. Around 10 meters long. Can move like a snake when mentally commanded by its owner.
Requires Attunement 10.
0.52x1
Telescope, simpleA mundane telescope. Grants Advantage 1 on visual PER checks beyond 20 meters.0.252x1
Telescope, enchantedAn enchanted telescope. Grants Advantage 2 on visual PER checks beyond 20 meters. Has an integrated Analyzer that works up to a range of 100 meters.0.252x1
Tent, mundane, smallA simple canvas tent for one person.1.06x1
Tent, mundane, mediumA simple canvas tent for two people.1.58x1
Tent, mundane, largeA simple canvas tent for four people.2.06x2
Tent, enchanted, smallAn enchanted canvas tent for one person. Keeps the inside at a comfortable temperature even in extreme climates.
A powerful SEP field grants camouflage in all environments, hindering hostile PER checks by 20.
1.06x1
Tent, enchanted, mediumAn enchanted canvas tent for two people. Keeps the inside at a comfortable temperature even in extreme climates.
A powerful SEP field grants camouflage in all environments, hindering hostile PER checks by 20.
1.58x1
Tent, enchanted, largeAn enchanted canvas tent for four people. Keeps the inside at a comfortable temperature even in extreme climates.
A powerful SEP field grants camouflage in all environments, hindering hostile PER checks by 20.
2.06x2