Meteorics¶
Tier I
Offensive
Meteoric Bolt I
TIER I
Air
Lightning
Offensive
Range: 20m
UPCAST 3
Air
Lightning
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 1/2/3 MP
A bolt of air or lightning mana.
Cost: 1/2/3 MP
A bolt of air or lightning mana.
EFFECT:
1d8 Air / Lightning
1d8 Air / Lightning
Shocking Touch
TIER I
Lightning
Offensive
UPCAST 3
Lightning
Offensive
UPCAST 3
SA INT vs CON
Cost: 1/2/3 MP
The Wizard channels electricity through their hand and touches the target.
Cost: 1/2/3 MP
The Wizard channels electricity through their hand and touches the target.
Zap I
TIER I
Lightning
Offensive
UPCAST 3
Lightning
Offensive
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 1/2/3 MP
The Wizard shoots an arc of electricity out of their fingertip.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 1/2/3 MP
The Wizard shoots an arc of electricity out of their fingertip.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
1d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
1d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
Meteoric Barrier I
TIER I
Air
Lightning
Reaction
UPCAST 3
Air
Lightning
Reaction
UPCAST 3
SD INT+PER
Cost: 1/2/3 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 1/2/3 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Utility
Air Burst
TIER I
Air
Utility
UPCAST 3
CONTROL
Air
Utility
UPCAST 3
CONTROL
DC INT vs STR
Cost: 1/2/3 MP
The Wizard compresses the air between them and a target in melee range, then releases it explosively to shove both in opposite directions.
Cost: 1/2/3 MP
The Wizard compresses the air between them and a target in melee range, then releases it explosively to shove both in opposite directions.
Air Cushion
TIER I
Air
Reaction
Range: 20m
Radius: 6m
CONTROL
SUPPORT
CONCENTRATION
Air
Reaction
Range: 20m
Radius: 6m
CONTROL
SUPPORT
CONCENTRATION
SURECAST
Cost: 2 MP
Create a cushion of air that catches falling creatures and objects.
Cost: 2 MP
Create a cushion of air that catches falling creatures and objects.
EFFECT:
Prevents fall damage.
Prevents fall damage.
Discharge
TIER I
Lightning
Utility
Range: 20m
AFFLICTION
Lightning
Utility
Range: 20m
AFFLICTION
DC INT vs CON
Cost: 2 MP
The Wizard disturbs the target's nervous system with an electric impulse.
Cost: 2 MP
The Wizard disturbs the target's nervous system with an electric impulse.
Lightning Step
TIER I
Lightning
Utility
MOVEMENT
Lightning
Utility
MOVEMENT
SURECAST
Cost: 1 MP
The Wizard catapults themselves up to INT meters in a straight, unobstructed line.
Cost: 1 MP
The Wizard catapults themselves up to INT meters in a straight, unobstructed line.
EFFECT:
Attacks granted by the Opportunist perk have disadvantage 1 against this movement.
Attacks granted by the Opportunist perk have disadvantage 1 against this movement.
Neuroshock
TIER I
Lightning
Utility
Range: 20m
Lightning
Utility
Range: 20m
DC INT vs INT
Cost: 2 MP
An electrical pulse disrupts the target’s cerebral cortex to temporarily restrict brain function.
Cost: 2 MP
An electrical pulse disrupts the target’s cerebral cortex to temporarily restrict brain function.
Ritual
Meteoric Manipulation
TIER I
Lightning
Air
Out of Combat
Lightning
Air
Out of Combat
RITUAL
Material:
—
Cast Time: Variable
Manipulate meteoric mana (e.g., generate static electricity, conjure a gentle breeze, levitate an object…).
Material:
—
Cast Time: Variable
Manipulate meteoric mana (e.g., generate static electricity, conjure a gentle breeze, levitate an object…).
Tier II
Offensive
Lightning Blast I
TIER II
Lightning
Offensive
Range: 20m
Width: 1m
UPCAST 3
Lightning
Offensive
Range: 20m
Width: 1m
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
A bright lightning that hits all targets in a straight line from the Wizard.
Matrix Crystal: The spell does not damage allies.
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
A bright lightning that hits all targets in a straight line from the Wizard.
Matrix Crystal: The spell does not damage allies.
EFFECT:
2d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
2d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
Meteoric Bolt II
TIER II
Air
Lightning
Offensive
Range: 20m
UPCAST 3
Air
Lightning
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 2/4/6 MP
A bolt of air or lightning mana.
Cost: 2/4/6 MP
A bolt of air or lightning mana.
EFFECT:
2d8 Air / Lightning
2d8 Air / Lightning
Thunder I
TIER II
Air
Lightning
Offensive
Range: 20m
UPCAST 3
Air
Lightning
Offensive
Range: 20m
UPCAST 3
SA INT vs DEX
Cost: 2/4/6 MP
The Wizard strikes a target with focused thunder.
Cost: 2/4/6 MP
The Wizard strikes a target with focused thunder.
EFFECT:
1d6 Absolute
SAVED:
Damage halved.
SAVED+10:
No effect.
1d6 Absolute
SAVED:
Damage halved.
SAVED+10:
No effect.
Zap II
TIER II
Lightning
Offensive
UPCAST 3
Lightning
Offensive
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 2/4/6 MP
The Wizard shoots an arc of electricity out of their fingertip.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 2/4/6 MP
The Wizard shoots an arc of electricity out of their fingertip.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
2d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
2d6 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
Meteoric Barrier II
TIER II
Air
Lightning
Reaction
UPCAST 3
Air
Lightning
Reaction
UPCAST 3
SD INT+PER
Cost: 2/4/6 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 2/4/6 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Static Mantle
Utility
Ball Lightning
Field of Silence
TIER II
Air
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
CONCENTRATION
ZONE
Air
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
CONCENTRATION
ZONE
SURECAST
Cost: 2 MP
Prevent sound from propagating in the target area.
Cost: 2 MP
Prevent sound from propagating in the target area.
EFFECT:
Creatures in the area are Silenced.
Creatures in the area are Silenced.
Fog Cloud
TIER II
Air
Water
Utility
Range: 20m
UPCAST 3
CONTROL
CONCENTRATION
ZONE
Air
Water
Utility
Range: 20m
UPCAST 3
CONTROL
CONCENTRATION
ZONE
SURECAST
Cost: 2/4/6 MP
Create fog at the target position; it spreads 2/4/6m in all directions.
Cost: 2/4/6 MP
Create fog at the target position; it spreads 2/4/6m in all directions.
EFFECT:
Creatures in the fog are Blinded.
To attack a target inside the cloud from outside (or the other way around) with ranged attacks or projectile spells, first pass a PER check against the caster’s DC INT.
Creatures in the fog are Blinded.
To attack a target inside the cloud from outside (or the other way around) with ranged attacks or projectile spells, first pass a PER check against the caster’s DC INT.
Gust
TIER II
Air
Utility
Radius: 4m
UPCAST 3
CONTROL
Air
Utility
Radius: 4m
UPCAST 3
CONTROL
SA INT vs STR
Cost: 2/4/6 MP
Throw all creatures within 4 m of you in a chosen direction.
Cost: 2/4/6 MP
Throw all creatures within 4 m of you in a chosen direction.
Levitation
TIER II
Air
Utility
MOVEMENT
CONCENTRATION
Air
Utility
MOVEMENT
CONCENTRATION
SURECAST
Cost: 2/4/6 MP
Let the air carry you so you hover above the ground.
Cost: 2/4/6 MP
Let the air carry you so you hover above the ground.
Ritual
–
Tier III
Offensive
Chain Lightning
TIER III
Lightning
Offensive
Range: 20m
UPCAST 3
Lightning
Offensive
Range: 20m
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
Hurls a bolt that leaps to the nearest new target within [Lightning] meters until no new targets remain. If two targets are equally distant, the Wizard may decide.
Matrix Crystal: The spell does not target allies.
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
Hurls a bolt that leaps to the nearest new target within [Lightning] meters until no new targets remain. If two targets are equally distant, the Wizard may decide.
Matrix Crystal: The spell does not target allies.
EFFECT:
2d8 Lightning.
SAVED:
Damage halved.
SAVED+10:
No effect.
2d8 Lightning.
SAVED:
Damage halved.
SAVED+10:
No effect.
Lightning Blast II
TIER III
Lightning
Offensive
Range: 20m
Width: 1m
UPCAST 3
Lightning
Offensive
Range: 20m
Width: 1m
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 4/8/12 MP
A bright lightning that hits all targets in a straight line from the Wizard.
Creatures with the status effect Shocked have Disadvantage 1 on the save.
Matrix Crystal: The spell does not damage allies.
Material:
Matrix Crystal (optional)
Cost: 4/8/12 MP
A bright lightning that hits all targets in a straight line from the Wizard.
Creatures with the status effect Shocked have Disadvantage 1 on the save.
Matrix Crystal: The spell does not damage allies.
EFFECT:
2d8 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
2d8 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
Lightning Strike
Meteoric Bolt III
TIER III
Air
Lightning
Offensive
Range: 20m
UPCAST 3
Air
Lightning
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 3/6/9 MP
A bolt of air or lightning mana.
Cost: 3/6/9 MP
A bolt of air or lightning mana.
EFFECT:
2d12 Air / Lightning
2d12 Air / Lightning
Shockwave
TIER III
Lightning
Air
Offensive
Radius: 4m
UPCAST 3
Lightning
Air
Offensive
Radius: 4m
UPCAST 3
SA INT vs DEX
Cost: 3/6/9 MP
The Wizard becomes the epicenter of a thunderous pressure wave.
Cost: 3/6/9 MP
The Wizard becomes the epicenter of a thunderous pressure wave.
Thunder II
TIER II
Air
Lightning
Offensive
Range: 20m
UPCAST 3
Air
Lightning
Offensive
Range: 20m
UPCAST 3
SA INT vs DEX
Cost: 4/8/12 MP
The Wizard strikes a target with focused thunder.
Cost: 4/8/12 MP
The Wizard strikes a target with focused thunder.
EFFECT:
2d6 Absolute
SAVED:
Damage halved.
SAVED+10:
No effect.
2d6 Absolute
SAVED:
Damage halved.
SAVED+10:
No effect.
Zap III
TIER III
Lightning
Offensive
UPCAST 3
Lightning
Offensive
UPCAST 3
SA INT vs CON
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard shoots an arc of electricity out of their fingertip.
Creatures with the status effect Shocked have Disadvantage 1 on the save.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard shoots an arc of electricity out of their fingertip.
Creatures with the status effect Shocked have Disadvantage 1 on the save.
Matrix Crystal: May target up to [Lightning] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
2d8 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
2d8 Lightning
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
Meteoric Barrier III
TIER III
Air
Lightning
Reaction
UPCAST 3
Air
Lightning
Reaction
UPCAST 3
SD INT+PER
Cost: 3/6/9 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 3/6/9 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Utility
Flight
TIER III
Air
Utility
MOVEMENT
Air
Utility
MOVEMENT
SURECAST
Cost: 2 MP
While the spell Levitation is active, accelerate horizontally with a burst of air mana.
Cost: 2 MP
While the spell Levitation is active, accelerate horizontally with a burst of air mana.
EFFECT:
Movement from Levitation is doubled for this action.
Movement from Levitation is doubled for this action.
Static Field
TIER III
Lightning
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
CONCENTRATION
Lightning
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
CONCENTRATION
DC INT vs CON
Cost: 6 MP
A field of static electricity overwhelms the nervous systems of all creatures in the area.
Cost: 6 MP
A field of static electricity overwhelms the nervous systems of all creatures in the area.
Suspend
TIER III
Air
Utility
Range: 20m
CONCENTRATION
CONTROL
Air
Utility
Range: 20m
CONCENTRATION
CONTROL
DC INT vs DEX
Cost: 3/6/9 MP
The Wizard forcibly lifts a creature into the air, rendering it incapable of walking.
If the spell is forcibly interrupted, the target falls to the ground. If the Wizard chooses to end the spell, they may let the target float down gently instead.
No effect on flying creatures. The save is eased by 10/20 for large/huge creatures.
Cost: 3/6/9 MP
The Wizard forcibly lifts a creature into the air, rendering it incapable of walking.
If the spell is forcibly interrupted, the target falls to the ground. If the Wizard chooses to end the spell, they may let the target float down gently instead.
No effect on flying creatures. The save is eased by 10/20 for large/huge creatures.
Vacuum
TIER III
Air
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
Air
Utility
Range: 20m
Radius: 2m
AFFLICTION
CONTROL
DC INT vs CON/WIL
Cost: 4 MP
The Wizard creates a short-lived vacuum, making breathing impossible.
Only affects creatures with lungs.
Cost: 4 MP
The Wizard creates a short-lived vacuum, making breathing impossible.
Only affects creatures with lungs.
EFFECT:
Creatures in the area lose Concentration.
SAVED:
Creatures may make a regular Concentration save against the DC instead.
SAVED+10:
No effect.
Creatures in the area lose Concentration.
SAVED:
Creatures may make a regular Concentration save against the DC instead.
SAVED+10:
No effect.
Ritual
Flashstorm
TIER III
Lightning
Out of Combat
Range: 1km
Lightning
Out of Combat
Range: 1km
RITUAL
Material:
Matrix Crystal, any
Cost: 12 MP
Cast Time: 2 Phases
The Wizard conjures bristling bolts of magical lightning that strike all creatures in the area from above.
The radius of the target area depends on the Wizard's Lightning PV and the Matrix Crystal used:
Normal: [Lightning] meters
Greater: [Lightning * 10] meters
This ritual is neither subtle nor concealable. All mana-sensitive creatures in range can sense it.
Material:
Matrix Crystal, any
Cost: 12 MP
Cast Time: 2 Phases
The Wizard conjures bristling bolts of magical lightning that strike all creatures in the area from above.
The radius of the target area depends on the Wizard's Lightning PV and the Matrix Crystal used:
Normal: [Lightning] meters
Greater: [Lightning * 10] meters
This ritual is neither subtle nor concealable. All mana-sensitive creatures in range can sense it.
EFFECT:
All creatures without cover suffer [Lightning] * 2d12 Lightning damage.
All creatures without cover suffer [Lightning] * 2d12 Lightning damage.