Info
What are Divine Perks?
Divine perks are active or passive abilities related to the domains of a specific deity, but not bound to a spellcasting proficiency like Acolyte or Nox spells.
How do I get Divine Perks?
You can simply buy them with SP like any other perk, provided your character is in some way aligned with the deity. Sometimes, a deity may offer a discount for a perk, for example after a successful challenge in the Tower.
Alignments and Allegiances
While the gods of the Pantheon of Light and their followers dominate the continent, there are many deities who are either neutral or outright hostile towards them. Demonstrating a perk of a neutral god in front of a Templar of Sol may earn a raised eyebrow; showing off hostile powers might very well result in violence.
The Pantheon of Light
Sol, The Eternal Sun
Purgatory
SP Cost: 10DESCRIPTION:
Once per Phase, you may as a Free Action burn away all status effects currently affecting you. For each status effect removed, you suffer one instance of Lightburn.
Luna, The Gentle Moon
Deliverance
SP Cost: 10DESCRIPTION:
Once per Phase, you may as a Free Reaction grant any creature (including yourself) Advantage 1 on a Wound Check.
Andoras, The Banner On High
Battle Formation
SP Cost: 10DESCRIPTION:
At the beginning of combat, you may set the initiative of yourself or a willing ally to that of another ally.
Aurelia, Lady of the Golden Fields
Bounty of the Fields
SP Cost: 10DESCRIPTION:
You may ritually consume up to three meals per day as a form of worship, doubling the EN recovered.
Only possible for foods made primarily from agricultural produce.
Marca, The Silvered Tongue
Profit Sense
SP Cost: 10DESCRIPTION:
Any rolls made to find a buyer or seller for any item have Advantage 1. You also gain a supernatural instinct for noticing scams and frauds.
Neutral Gods
Nox, The Shadow-Veiled Lady
Muted Presence
SP Cost: 10DESCRIPTION:
You gain Advantage 1 on all attempts to appear inconspicuous. Hostiles are unlikely to attack you in combat, provided another target with similar or higher priority is available.
Night's Veil
SP Cost: 10DESCRIPTION:
You may wrap yourself an intangible cloak of darkness at will. It doesn't offer any protection, but it can completely obscure your stature, face, and other visual identifiers. If your face is covered, it may also distort your voice if you so wish.
You can freely modify the appearance of the cloak, as long as its dimensions are within reason.
Pheos, Song of the Wind
Gwydion, Sage of Eld
External Computation
SP Cost: 10DESCRIPTION:
You may at any time pay 1 MP to gain Advantage 1 on the next civilian Knowledge check.
Tu'hut, The Thrice-Greatest
Experimental Formula
SP Cost: 10DESCRIPTION:
When using or consuming any alchemical concoction, you may roll one effect die twice and pick one result.
Hostile Gods
Bellona, Blood and Steel
Unhinged
SP Cost: 10DESCRIPTION:
You gain Advantage 1 on any attempts to intimidate or otherwise frighten, in and out of combat.
Violent Urges
SP Cost: 20DESCRIPTION:
You gain Advantage 1 on saves against any active status effects that cause Disadvantage on attack rolls.
Eredor, The Fading Glimmer
Thalor, Sovereign of the Deep
Depth's Embrace
SP Cost: 10DESCRIPTION:
You have Regeneration 2 while fully submerged in an ocean, lake, or river.