Invoker Spells

Tier I

Offensive

Divine Blast I

TIER I
Faith
Offensive
Range: 20m
SA WIL vs ???
Cost: 2 MP
A ranged spell attack based on the patron deity's powers.
EFFECT:
2d6 Element
SAVED:
Damage halved.
SAVED+10:
No effect.

Divine Bolt I

TIER I
Faith
Offensive
Range: 20m
PA WIL
Cost: 2 MP
A ranged projectile attack based on the patron deity's powers.
EFFECT:
2d8 Element

Divine Strike I

TIER I
Offensive
Range: Weapon
BASIC ATTACK
Cost: 1 MP
Execute a basic attack with an equipped weapon. The damage type of this attack is changed to one of the patron deity's elements.
EFFECT:
Damage type becomes Element.

Defensive

Divine Barrier I

TIER I
Faith
Reaction
SUPPORT
Range: 20m
SD WIL+PER
Cost: 1 MP
Reduces incoming damage in a way appropriate for the patron deity's powers.
Lasts for the rest of the turn or until destroyed. Excess damage carries over.
EFFECT:
1d4 + [Potency] Protection

Divine Protection I

TIER I
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP
Grants a magical shield in a way appropriate for the patron deity's powers.
EFFECT:
1d6 + [Potency] Protection

Divine Ward

TIER I
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP
Hinders specified hostile actions against the target in a way appropriate for the patron deity's powers.
Only applies if the specified actions would reasonably fall within the deity's domains or directly oppose them.
EFFECT:
Specific actions are hindered by [Potency].

Utility

Divine Bane

TIER I
Faith
Utility
AFFLICTION
CONTROL
(CONCENTRATION)
Range: 20m
DC WIL vs ???
Cost: 1–2 MP
Afflicts a target within range with a negative status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
EFFECT:
Applies a negative status effect.

Divine Boon

TIER I
Faith
Utility
SUPPORT
(CONCENTRATION)
Range: 20m
SURECAST
Cost: 1–2 MP
Grants a target within range a positive status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
If the target is unwilling, cast as DC instead (see Divine Bane).
EFFECT:
Applies a positive status effect.

Divine Sense

TIER I
Faith
Utility
Radius: 20m
SURECAST
Cost: 1 MP
Senses the presence of creatures, objects, magic, terrain, or phenomena related to the patron deity's domain.
The spell does not provide exact knowledge, only a general impression of presence, direction, or intensity.
EFFECT:
Reveals nearby domain-related presences.

Divine Tool

TIER I
Faith
Utility
Duration: 1 Hour
SURECAST
Cost: 1–2 MP
Conjures a tool related to the patron deity's powers.
The tool must be portable and usable by a single person and may or may not have magical properties.
Examples: A weapon for a god of war, a scalpel for a god of healing, a torch for a god of fire…
EFFECT:
Conjures a divine tool. Specific magical effects are negotiable.

Guidance

TIER I
Faith
Utility
Range: 20m
SURECAST
Cost: 1 MP
Grants a target within range the patron deity's guidance to improve the result of their next domain-related roll within this Phase.
EFFECT:
Roll is eased by [Potency].

Imbuement I

TIER I
Faith
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP
Imbues a target within range with divine energies, temporarily raising an attribute MOD relating to the patron deity's powers.
EFFECT:
Attribute MOD is increased by 1.

Purification

TIER I
Faith
Utility
SUPPORT
CONTROL
Range: 20m
DC+ WIL vs DC
Cost: 1 MP
Attempts to cleanse a specified status effect from a target in range.
Only works if the patron deity's powers could reasonably produce cleansing effects.
EFFECT:
Specified status effect is removed.

Restoration I

TIER I
Faith
Utility
HEAL
Range: 16m
SURECAST
Cost: 2 MP
Heals a target within range.
Only works if the patron deity's powers could reasonably produce restorative effects.
EFFECT:
2d6 Healing.

Sacred Ground

TIER I
Faith
Utility
CONTROL
SUPPORT
Radius: [Faith] m
Duration: 1 Phase
SURECAST
Cost: 2 MP
Sanctifies the ground directly below the caster to cause effects based on the patron deity's powers.
If the effects are negative, apply saves as appropriate (DC WIL vs ???).
EFFECT:
Area around the caster is sanctified.

Ritual

Mark of Faith

TIER I
Out of Combat
RITUAL
Cast Time: 1 Minute
Marks a willing creature or object with a holy mark, granting it an effect based on the patron deity's powers.
EFFECT:
Effect, duration, and costs are negotiable.

Prayer

TIER I
Out of Combat
RITUAL
Cast Time: Variable
Produce an effect based on the patron deity's powers.
EFFECT:
Effect, duration, and any costs are negotiable.
Enables Freecasting.

Shelter

TIER I
Out of Combat
RITUAL
Cast Time: 1–4 Phases
Create a safe refuge based on the patron deity's powers.
EFFECT:
Specific effect, duration, and any costs are negotiable.

Tier II

Offensive

Divine Blast II

TIER II
Faith
Offensive
Range: 20m
SA WIL vs ???
Cost: 3 MP
A ranged spell attack based on the patron deity's powers.
EFFECT:
3d6 Element
SAVED:
Damage halved.
SAVED+10:
No effect.

Divine Bolt II

TIER II
Faith
Offensive
Range: 20m
PA WIL
Cost: 3 MP
A ranged projectile attack based on the patron deity's powers.
EFFECT:
3d8 Element

Divine Burst I

TIER II
Faith
Offensive
Range: 20m
Radius: 2m
SA WIL vs ???
Cost: 4 MP
A ranged area-of-effect spell attack based on the patron deity's powers.
EFFECT:
2d6 Element
SAVED:
Damage halved.
SAVED+10:
No effect.

Divine Strike II

TIER II
Reaction
Range: Weapon
SURECAST
Cost: 1 MP
The damage type of the next basic attack within this turn is changed to one of the patron deity's elements.
EFFECT:
Damage type becomes Element.

Defensive

Divine Barrier II

TIER II
Faith
Reaction
SUPPORT
Range: 20m
SD WIL+PER
Cost: 2 MP
Reduces incoming damage in a way appropriate for the patron deity's powers.
Lasts for the rest of the turn or until destroyed. Excess damage carries over.
EFFECT:
2d4 + [Potency] Protection

Divine Protection II

TIER II
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 2 MP
Grants a magical shield in a way appropriate for the patron deity's powers.
EFFECT:
2d6 + [Potency] Protection

Mass Protection I

TIER II
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP per target
Grants up to [Faith] targets in range a magical shield in a way appropriate for the patron deity's powers.
EFFECT:
1d6 + [Potency] Protection

Mass Ward

TIER II
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP per target
Hinders specified hostile actions against up to [Faith] targets in a way appropriate for the patron deity's powers.
Only applies if the specified actions would reasonably fall within the deity's domains or directly oppose them.
EFFECT:
Specific actions are hindered by [Potency].

Utility

Bane Aura I

TIER II
Faith
Utility
AFFLICTION
CONTROL
(CONCENTRATION)
Radius: 4m
DC WIL vs ???
Cost: 2–4 MP
Afflicts any targets of the caster's choosing within the radius with a negative status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
EFFECT:
Applies a negative status effect.

Boon Aura I

TIER II
Faith
Utility
SUPPORT
(CONCENTRATION)
Radius: 4m
SURECAST
Cost: 2–4 MP
Grants any targets of the caster's choosing within the radius a positive status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
If the target is unwilling, cast as DC instead (see Bane Aura).
EFFECT:
Applies a positive status effect.

Divine Command

TIER II
Faith
Utility
CONTROL
Range: 20m
DC WIL vs ???
Cost: 2 MP
Issues a brief supernatural command backed by the authority, terror, beauty, or symbolism of the patron deity.
The command must be reasonably simple and should not force obviously suicidal behavior.
EFFECT:
Target is compelled to follow a brief command.
SAVED:
No effect.

Divine Movement

TIER II
Faith
Utility
MOVEMENT
SURECAST
Cost: 2 MP
Move up to [Faith + Potency] meters in a magical manner fitting for the patron deity's powers.
Only works if the patron deity's powers could reasonably produce movement effects.
EFFECT:
Caster changes location.

Divine Passage

TIER II
Faith
Utility
MOVEMENT
Range: 20m
SURECAST
Cost: 2–4 MP
Allows the caster and up to [Faith] targets within range to bypass, cross, enter, or escape an obstacle in a way fitting the patron deity's powers.
Examples: Slipping through shadows, walking over water, passing through flame, being carried by wind…
EFFECT:
Target bypasses or crosses an obstacle through divine means.

Divine Veil

TIER II
Faith
Utility
SUPPORT
Range: 20m
SURECAST
Cost: 1 MP per target
Magically veils up to [Faith] targets in a domain of the patron deity to ease any actions related to that domain.
EFFECT:
Specific effects are negotiable.

Imbuement II

TIER II
Faith
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 2 MP
Imbues a target within range with divine energies, temporarily raising an attribute MOD relating to the patron deity's powers.
EFFECT:
Attribute MOD is increased by 2.

Manifest Domain

TIER II
Faith
Utility
(CONCENTRATION)
Range: 16m
Radius: 2–4m
SURECAST / DC WIL vs ???
Cost: 2–6 MP
Transforms an area to reflect the patron deity's domain and/or elements.
EFFECT:
Cost, effect, and duration are negotiable.

Mass Imbuement I

TIER II
Faith
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 1 MP per target
Imbues up to [Faith] targets within range with divine energies, temporarily raising an attribute MOD relating to the patron deity's powers.
EFFECT:
Attribute MOD is increased by 1.

Mass Purification

TIER II
Faith
Utility
SUPPORT
CONTROL
Range: 20m
DC+ WIL vs DC
Cost: 1 MP per target
Attempts to cleanse a specified status effect from up to [Faith] targets in range.
Only works if the patron deity's powers could reasonably produce cleansing effects.
EFFECT:
Specified status effect is removed.

Restoration II

TIER II
Faith
Utility
HEAL
Range: 16m
SURECAST
Cost: 3 MP
Heals a target within range.
Only works if the patron deity's powers could reasonably produce restorative effects.
EFFECT:
3d6 Healing.

Mass Restoration I

TIER II
Faith
Utility
HEAL
Range: 16m
SURECAST
Cost: 2 MP per target
Heals up to [Faith] targets within range.
Only works if the patron deity's powers could reasonably produce restorative effects.
EFFECT:
2d6 Healing.

Ritual

Conjure Servant

TIER II
Out of Combat
RITUAL
Cast Time: 1 Phase
Conjures a minor divine servant that can take any form related to the patron deity's powers.
It is incapable of entering combat and will simply return to the deity's domain if attacked, from where it can be re-conjured.
Conjured servants are capable of carrying out mundane tasks befitting their deity's domain, like tending crops for agricultural gods or carrying supplies for a god of war.
EFFECT:
Summons a divine servant.

Tier III

Offensive

Divine Blast III

TIER III
Faith
Offensive
Range: 20m
SA WIL vs ???
Cost: 4 MP
A ranged spell attack based on the patron deity's powers.
EFFECT:
4d6 Element
SAVED:
Damage halved.
SAVED+10:
No effect.

Divine Bolt III

TIER III
Faith
Offensive
Range: 20m
PA WIL
Cost: 4 MP
A ranged projectile attack based on the patron deity's powers.
EFFECT:
4d8 Element

Divine Burst II

TIER III
Faith
Offensive
Range: 20m
Radius: 2m
SA WIL vs ???
Cost: 5 MP
A ranged area-of-effect spell attack based on the patron deity's powers.
EFFECT:
3d6 Element
SAVED:
Damage halved.
SAVED+10:
No effect.

Divine Strike III

TIER III
Free Action
Range: Weapon
SURECAST
Cost: 2 MP
The damage type of all following basic attacks within this turn is changed to one of the patron deity's elements.
EFFECT:
Damage type becomes Element.

Defensive

Divine Barrier III

TIER III
Faith
Reaction
SUPPORT
Range: 20m
SD WIL+PER
Cost: 3 MP
Reduces incoming damage in a way appropriate for the patron deity's powers.
Lasts for the rest of the turn or until destroyed. Excess damage carries over.
EFFECT:
3d4 + [Potency] Protection

Divine Protection III

TIER III
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 3 MP
Grants a magical shield in a way appropriate for the patron deity's powers.
EFFECT:
3d6 + [Potency] Protection

Mass Protection II

TIER III
Faith
Defensive
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 2 MP per target
Grants up to [Faith] targets in range a magical shield in a way appropriate for the patron deity's powers.
EFFECT:
2d6 + [Potency] Protection

Utility

Bane Aura II

TIER III
Faith
Utility
AFFLICTION
CONTROL
(CONCENTRATION)
Radius: 8m
DC WIL vs ???
Cost: 3–6 MP
Afflicts any targets of the caster's choosing within the radius with a negative status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
EFFECT:
Applies a negative status effect.

Boon Aura II

TIER III
Faith
Utility
SUPPORT
(CONCENTRATION)
Radius: 8m
SURECAST
Cost: 3–6 MP
Grants any targets of the caster's choosing within the radius a positive status effect based on the patron deity's powers.
May or may not be cast with Concentration, depending on the effect and common sense.
Mana cost depends on the strength of the effect, again based on common sense.
If the target is unwilling, cast as DC instead (see Bane Aura).
EFFECT:
Applies a positive status effect.

Divine Edict

TIER III
Faith
Utility
CONTROL
ZONE
CONCENTRATION
Radius: 12m
DC WIL vs ???
Cost: 3 MP
Explicitly forbids all nearby creatures to perform a specific action under the authority of the patron deity.
The action must be related to the patron deity's domains or elements.
EFFECT:
Creatures in the area cannot execute the action.
SAVED:
Action has Disadvantage 1.
SAVED+10:
No effect.

Imbuement III

TIER III
Faith
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 3 MP
Imbues a target within range with divine energies, temporarily raising an attribute MOD relating to the patron deity's powers.
EFFECT:
Attribute MOD is increased by 3.

Mass Imbuement II

TIER III
Faith
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Cost: 2 MP per target
Imbues up to [Faith] targets within range with divine energies, temporarily raising an attribute MOD relating to the patron deity's powers.
EFFECT:
Attribute MOD is increased by 2.

Mass Restoration II

TIER III
Faith
Utility
HEAL
Range: 16m
SURECAST
Cost: 3 MP per target
Heals up to [Faith] targets within range.
Only works if the patron deity's powers could reasonably produce restorative effects.
EFFECT:
3d6 Healing.

Restoration III

TIER III
Faith
Utility
HEAL
Range: 16m
SURECAST
Cost: 4 MP
Heals a target within range.
Only works if the patron deity's powers could reasonably produce restorative effects.
EFFECT:
4d6 Healing.

Ritual

Shape the World

TIER III
Out of Combat
Radius: [Faith × 10] m
RITUAL
Cast Time: 1 Phase
Calls the divine essence of the patron deity into the mortal world to shape a large area in its image.
EFFECT:
Specific effects, cost, and duration are negotiable.