Acolyte Spells¶
Tier I
Offensive
Light of Sol
TIER I
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
Radius: 2m
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
Radius: 2m
SA WIL vs CON
Material:
Sunstone
Cost: 2/3/4 MP
Calls down a beam of holy light in the target area.
Material:
Sunstone
Cost: 2/3/4 MP
Calls down a beam of holy light in the target area.
EFFECT:
2/3/4d4 Light
SAVED:
Damage halved.
SAVED+10:
No effect.
2/3/4d4 Light
SAVED:
Damage halved.
SAVED+10:
No effect.
Sunlight Spear
TIER I
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
PA WIL
Cost: 1/2/3 MP
Hurls a conjured spear of pure sunlight at the target.
Cost: 1/2/3 MP
Hurls a conjured spear of pure sunlight at the target.
EFFECT:
1/2/3d8 Light
1/2/3d8 Light
Defensive
Blessing of Fortitude
TIER I
Luna
Utility
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
Luna
Utility
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
SURECAST
Material:
Moonstone (optional)
Cost: 1/2/3 MP
Asks Luna to bless an allied target.
Moonstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Luna] targets.
Material:
Moonstone (optional)
Cost: 1/2/3 MP
Asks Luna to bless an allied target.
Moonstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Luna] targets.
Radiant Shield
TIER I
Sol
Defensive
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
Sol
Defensive
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
SURECAST
Material:
Sunstone (optional)
Cost: 1/2/3 MP
Asks Sol to shield an allied target.
Sunstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Sol] targets.
Material:
Sunstone (optional)
Cost: 1/2/3 MP
Asks Sol to shield an allied target.
Sunstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Sol] targets.
EFFECT:
Incoming damage -2/-4/-6.
Incoming damage -2/-4/-6.
Utility
Healing
TIER I
Luna
Utility
HEAL
EXPERTISE 1/2/3
Range: 16m
Luna
Utility
HEAL
EXPERTISE 1/2/3
Range: 16m
SURECAST
Cost: 2/3/4 MP
Prays to Luna to heal an allied target within range.
Cost: 2/3/4 MP
Prays to Luna to heal an allied target within range.
EFFECT:
Target regains 2/3/4d6 HP.
Target regains 2/3/4d6 HP.
Purify / Purge
TIER I
Luna
Sol
Utility
SUPPORT
EXPERTISE 1/2/3
Range: 20m
Luna
Sol
Utility
SUPPORT
EXPERTISE 1/2/3
Range: 20m
DC+ WIL vs DC
Cost: 1/2/3 MP
The Acolyte asks Luna to cleanse an allied target from negative status effects, or Sol to cleanse a hostile target from positive status effects.
Advantage 1 on DC+ in True Moonlight/True Sunlight.
Cost: 1/2/3 MP
The Acolyte asks Luna to cleanse an allied target from negative status effects, or Sol to cleanse a hostile target from positive status effects.
Advantage 1 on DC+ in True Moonlight/True Sunlight.
EFFECT:
Attempts to remove 1/2/3 specified status effects from the target.
Attempts to remove 1/2/3 specified status effects from the target.
Ritual
Prayer to Luna
TIER I
Luna
Out of Combat
Luna
Out of Combat
RITUAL
Cast Time: Variable
Petitions Luna for an effect related to her domains:
Elemental: Light, Water, Arcane
Conceptual: Moon, Night, Healing, Protection, Purification, Empowerment, Divination, Wisdom, Grace, Peace, Secrets
Cast Time: Variable
Petitions Luna for an effect related to her domains:
Elemental: Light, Water, Arcane
Conceptual: Moon, Night, Healing, Protection, Purification, Empowerment, Divination, Wisdom, Grace, Peace, Secrets
Prayer to Sol
TIER I
Sol
Out of Combat
Sol
Out of Combat
RITUAL
Cast Time: Variable
Petitions Sol for an effect related to his domains:
Elemental: Light, Fire
Conceptual: Sun, Day, War, Dominance, Righteousness, Pride, Duty, Protection, Wrath, Truth
Cast Time: Variable
Petitions Sol for an effect related to his domains:
Elemental: Light, Fire
Conceptual: Sun, Day, War, Dominance, Righteousness, Pride, Duty, Protection, Wrath, Truth
Mederi
TIER I
Luna
Out of Combat
SUPPORT
Luna
Out of Combat
SUPPORT
RITUAL
Cast Time: ½ Phase
Asks Luna’s aid for a Medicine check.
Cast Time: ½ Phase
Asks Luna’s aid for a Medicine check.
EFFECT:
Your next Medicine check has Advantage 1.
Your next Medicine check has Advantage 1.
Consecration
TIER I
Sol
Out of Combat
SUPPORT
Sol
Out of Combat
SUPPORT
RITUAL
Material:
Sunstone
Cast Time: ½ Phase
Consecrates up to [Sol] weapons in the sun god’s name until sunset.
Material:
Sunstone
Cast Time: ½ Phase
Consecrates up to [Sol] weapons in the sun god’s name until sunset.
Tier II
Offensive
Sunlight Arrows
TIER II
Sol
Offensive
EXPERTISE 2/3
Range: 20m
Sol
Offensive
EXPERTISE 2/3
Range: 20m
PA WIL
Cost: 3/4 MP
Hurls up to [Sol] arrows of pure light at targets in range. All arrows count as separate projectiles.
Cost: 3/4 MP
Hurls up to [Sol] arrows of pure light at targets in range. All arrows count as separate projectiles.
EFFECT:
2/3d6 Light per arrow
2/3d6 Light per arrow
Prominence
TIER II
Sol
Offensive
EXPERTISE 2/3
Radius: 4m
Sol
Offensive
EXPERTISE 2/3
Radius: 4m
SA WIL vs DEX
Material:
Sunstone (optional)
Cost: 3/4 MP
Sends out a ring of holy light that burns nearby enemies but spares allies.
Sunstone: Applies Lightburn 2 on hit.
Material:
Sunstone (optional)
Cost: 3/4 MP
Sends out a ring of holy light that burns nearby enemies but spares allies.
Sunstone: Applies Lightburn 2 on hit.
EFFECT:
3/4d6 Light
SAVED:
Damage halved.
SAVED+10:
No effect.
3/4d6 Light
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
Armor of Sol
TIER II
Sol
Defensive
CONCENTRATION
Sol
Defensive
CONCENTRATION
SURECAST
Cost: 2 MP
Sol grants the Acolyte an afterimage of His holy armor.
Cost: 2 MP
Sol grants the Acolyte an afterimage of His holy armor.
EFFECT:
Armor is reinforced by by [2/5/4/3].
Armor is reinforced by by [2/5/4/3].
Utility
Prayer of Healing
TIER II
Luna
Utility
HEAL
EXPERTISE 2/3
Radius: 8m
Luna
Utility
HEAL
EXPERTISE 2/3
Radius: 8m
SURECAST
Material:
Moonstone
Cost: 4/6 MP
Prays to the Eternal Light to heal all allied targets in the area.
Material:
Moonstone
Cost: 4/6 MP
Prays to the Eternal Light to heal all allied targets in the area.
EFFECT:
Targets regain 3/4d6 HP.
Targets regain 3/4d6 HP.
Prayer of Purification
TIER II
Luna
Utility
SUPPORT
Radius: 8m
Luna
Utility
SUPPORT
Radius: 8m
DC+ WIL vs DC
Material:
Moonstone
Cost: 4 MP
Asks Luna to cleanse nearby allies.
Advantage 1 on DC+ in True Moonlight.
Material:
Moonstone
Cost: 4 MP
Asks Luna to cleanse nearby allies.
Advantage 1 on DC+ in True Moonlight.
EFFECT:
Attempts to remove one negative status effect from each target.
Attempts to remove one negative status effect from each target.
Gleaming Weapon
TIER II
Sol
Utility
CONCENTRATION
Sol
Utility
CONCENTRATION
SURECAST
Cost: 2 MP
Summons one of Sol’s three holy weapons: Duty, Pride, or Strength. These weapons deal Light instead of Physical damage and, per Explosion, inflict Lightburn 1.
If dropped, handed off, or otherwise leaving the acolyte’s possession, the weapon dissolves. If used heretically or traded for profit, it explodes for 12d12 Light in a 12 m radius.
Hit Rate is inherited from the base weapon (see Effect).
Cost: 2 MP
Summons one of Sol’s three holy weapons: Duty, Pride, or Strength. These weapons deal Light instead of Physical damage and, per Explosion, inflict Lightburn 1.
If dropped, handed off, or otherwise leaving the acolyte’s possession, the weapon dissolves. If used heretically or traded for profit, it explodes for 12d12 Light in a 12 m radius.
Hit Rate is inherited from the base weapon (see Effect).
EFFECT:
Duty
Bastard Sword
2d6 + Sol
Pride
Spear
2d6 + Sol
Strength
Flanged Mace
2d6 + Sol
Duty
Bastard Sword
2d6 + Sol
Pride
Spear
2d6 + Sol
Strength
Flanged Mace
2d6 + Sol
Photosensitivity
TIER II
Sol
Utility
Range: 20m
Radius: 2m
Sol
Utility
Range: 20m
Radius: 2m
DC WIL vs PER
Cost: 2 MP
Overwhelms the senses with a blinding flash.
Cost: 2 MP
Overwhelms the senses with a blinding flash.
Sanctuary
TIER II
Luna
Utility
SUPPORT
CONCENTRATION
Radius: 2m
Luna
Utility
SUPPORT
CONCENTRATION
Radius: 2m
SURECAST
Material:
Moonstone (optional)
Cost: 2 MP
Creates a zone around the caster that eases saves.
Moonstone: Radius is doubled.
Material:
Moonstone (optional)
Cost: 2 MP
Creates a zone around the caster that eases saves.
Moonstone: Radius is doubled.
EFFECT:
All saves are eased by [Luna]. Allies in the radius gain half that value or their own [Luna] value (whichever is higher).
Does not apply to status effect saves.
All saves are eased by [Luna]. Allies in the radius gain half that value or their own [Luna] value (whichever is higher).
Does not apply to status effect saves.
Blessing of Resilience
TIER II
Luna
Utility
SUPPORT
CONCENTRATION
Range: 20m
Luna
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Material:
Moonstone (optional)
Cost: 1 MP
Asks Luna to bless an ally against harmful effects.
Moonstone: Bless up to [Luna] allies.
Material:
Moonstone (optional)
Cost: 1 MP
Asks Luna to bless an ally against harmful effects.
Moonstone: Bless up to [Luna] allies.
EFFECT:
Saves against status effects have Advantage 1.
Saves against status effects have Advantage 1.
Ritual
Hospitium Lunae
TIER II
Luna
Out of Combat
SUPPORT
Luna
Out of Combat
SUPPORT
RITUAL
Material:
Moonstone
Cast Time: 1 Phase
Blesses a room as a sacred refuge for the sick and wounded. The ritual must be renewed at sunset. Room max: 40 m², 6 m high, clearly bounded on all sides.
Material:
Moonstone
Cast Time: 1 Phase
Blesses a room as a sacred refuge for the sick and wounded. The ritual must be renewed at sunset. Room max: 40 m², 6 m high, clearly bounded on all sides.
EFFECT:
Healing received inside is doubled; creatures have Advantage 1 on all status effect saves and medicine checks.
Healing received inside is doubled; creatures have Advantage 1 on all status effect saves and medicine checks.
Hospitium Solis
TIER II
Sol
Out of Combat
SUPPORT
Sol
Out of Combat
SUPPORT
RITUAL
Material:
Sunstone
Cast Time: 1 Phase
Blesses a room as a sacred fortress. The ritual must be renewed at sunrise and sunset or it ends. Room max: 40 m², 6 m high, clearly bounded on all sides.
Material:
Sunstone
Cast Time: 1 Phase
Blesses a room as a sacred fortress. The ritual must be renewed at sunrise and sunset or it ends. Room max: 40 m², 6 m high, clearly bounded on all sides.
EFFECT:
Physical attacks against the room’s walls, doors, and windows have no effect. Spells/rituals cast from outside with hostile intent upon or into the room have no effect.
Physical attacks against the room’s walls, doors, and windows have no effect. Spells/rituals cast from outside with hostile intent upon or into the room have no effect.
Fountain of Youth
TIER II
Luna
Out of Combat
HEAL
Luna
Out of Combat
HEAL
RITUAL
Cast Time: 1 Phase
Conjures a holy well containing [Luna] portions of Moonwater. Upon polite request, Luna may also provide phials of light that can carry the water. The well, moonwater, and phials dissolve at sunrise; likewise if polluted or traded for profit.
Cast Time: 1 Phase
Conjures a holy well containing [Luna] portions of Moonwater. Upon polite request, Luna may also provide phials of light that can carry the water. The well, moonwater, and phials dissolve at sunrise; likewise if polluted or traded for profit.
Sanare
TIER II
Luna
Out of Combat
SUPPORT
Luna
Out of Combat
SUPPORT
RITUAL
Cast Time: 1 Phase
Summons holy scalpels as material for Medicine checks; the check is eased by Luna. Dissolve at sunrise or if traded for profit or used as weapons.
Cast Time: 1 Phase
Summons holy scalpels as material for Medicine checks; the check is eased by Luna. Dissolve at sunrise or if traded for profit or used as weapons.
EFFECT:
Conjures Luna holy scalpels. Size 1×2, Weight 0, Stack 4
Conjures Luna holy scalpels. Size 1×2, Weight 0, Stack 4
Videre
TIER II
Sol
Out of Combat
SUPPORT
CONCENTRATION
Sol
Out of Combat
SUPPORT
CONCENTRATION
RITUAL
Material:
Sunstone (optional)
Cast Time: ½ Phase
Grants the caster and up to [Sol] additional targets the ability to see in darkness up to [Sol×2] meters.
Sunstone: Does not require Concentration. Duration is set to 1 Phase.
Material:
Sunstone (optional)
Cast Time: ½ Phase
Grants the caster and up to [Sol] additional targets the ability to see in darkness up to [Sol×2] meters.
Sunstone: Does not require Concentration. Duration is set to 1 Phase.
EFFECT:
[Sol×2] meters darkvision
[Sol×2] meters darkvision
Tier III
Offensive
Rebuke
TIER III
Sol
Offensive
Range: 20m
Sol
Offensive
Range: 20m
SA WIL vs CON
Material:
Sunstone (optional)
Cost: 4 MP
The acolyte calls down a scorching ray of bundled sunlight to deal significant damage to a hostile target.
Sunstone:
The spell deals additional damage per stack of Lightburn on the target.
Material:
Sunstone (optional)
Cost: 4 MP
The acolyte calls down a scorching ray of bundled sunlight to deal significant damage to a hostile target.
Sunstone:
The spell deals additional damage per stack of Lightburn on the target.
EFFECT:
4d8 Light
(+1d8 per Lightburn stack)
SAVED:
Damage halved.
SAVED+10:
No effect.
4d8 Light
(+1d8 per Lightburn stack)
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
Providence
TIER III
Luna
Reaction
Range: 20m
Luna
Reaction
Range: 20m
SURECAST
Cost: 2 MP
The acolyte channels Luna's divine intuition to provide themselves or an ally with a helpful vision of the next incoming attack.
Effect only lasts for a single turn.
Cost: 2 MP
The acolyte channels Luna's divine intuition to provide themselves or an ally with a helpful vision of the next incoming attack.
Effect only lasts for a single turn.
Utility
Expunge
TIER III
Sol
Utility
Range: 20m
Sol
Utility
Range: 20m
DC+ WIL vs DC
Cost: 2 MP
The acolyte attempts to remove a lingering magical structure by simply burning it away with holy light.
Advantage 1 on DC+ if the target FIELD or ZONE is illuminated by True Sunlight.
Cost: 2 MP
The acolyte attempts to remove a lingering magical structure by simply burning it away with holy light.
Advantage 1 on DC+ if the target FIELD or ZONE is illuminated by True Sunlight.
EFFECT:
Forcibly ends a FIELD or ZONE spell.
Forcibly ends a FIELD or ZONE spell.
Lunacy
TIER III
Luna
Utility
Radius: 4m
Luna
Utility
Radius: 4m
DC WIL vs WIL
Cost: 2 MP
Luna's prophetic powers fill the minds of nearby enemies with the worst possible outcomes of their next actions.
The spell's radius is doubled in True Moonlight.
Cost: 2 MP
Luna's prophetic powers fill the minds of nearby enemies with the worst possible outcomes of their next actions.
The spell's radius is doubled in True Moonlight.
Sunrise
TIER III
Sol
Utility
Radius: 20m
Sol
Utility
Radius: 20m
SURECAST
Material:
Sunstone
Cost: 2 MP
The acolyte channels mana into a sunstone, turning it into a miniature sun that emits True Sunlight after floating several meters up in the air.
The miniature sun cannot be destroyed save for divine intervention.
Material:
Sunstone
Cost: 2 MP
The acolyte channels mana into a sunstone, turning it into a miniature sun that emits True Sunlight after floating several meters up in the air.
The miniature sun cannot be destroyed save for divine intervention.
EFFECT:
Provides True Sunlight within the radius for one Phase.
Provides True Sunlight within the radius for one Phase.
Moonrise
TIER III
Luna
Utility
Radius: 20m
Luna
Utility
Radius: 20m
SURECAST
Material:
Moonstone
Cost: 2 MP
The acolyte channels mana into a moonstone, turning it into a miniature moon that emits True Moonlight after floating several meters up in the air.
The miniature moon cannot be destroyed save for divine intervention.
Material:
Moonstone
Cost: 2 MP
The acolyte channels mana into a moonstone, turning it into a miniature moon that emits True Moonlight after floating several meters up in the air.
The miniature moon cannot be destroyed save for divine intervention.
EFFECT:
Provides True Moonlight within the radius for one Phase.
Provides True Moonlight within the radius for one Phase.
Ritual
Prophecy
TIER III
Luna
Out of Combat
Luna
Out of Combat
RITUAL
Material:
Moonstone
Reflective surface
Cast Time: 1 Phase
The acolyte receives impressions of possible futures from Luna, represented by Prophecy Dice. These may be used to replace any of their own rolls at any time.
At midnight, any unused Prophecy Dice become invalid.
This ritual may only be used once per day, resetting at midnight. It requires a reflective surface, e.g. a mirror, clear water, polished metal…
Material:
Moonstone
Reflective surface
Cast Time: 1 Phase
The acolyte receives impressions of possible futures from Luna, represented by Prophecy Dice. These may be used to replace any of their own rolls at any time.
At midnight, any unused Prophecy Dice become invalid.
This ritual may only be used once per day, resetting at midnight. It requires a reflective surface, e.g. a mirror, clear water, polished metal…
EFFECT:
Roll and keep [Luna] Prophecy Dice.
Roll and keep [Luna] Prophecy Dice.
Tier X
Templar
Banner of the Sun
TIER X
Templar
Sol
Utility
ZONE
Radius: 3m
SP Cost: 20
Templar
Sol
Utility
ZONE
Radius: 3m
SP Cost: 20
SURECAST
Cost: 2 MP
The Templar calls down Sol's Holy Banner. The banner lasts for one Phase and is intangible for anyone but the Templar, who may pick it up or set it down as a Free Action.
The banner has different mutually exclusive effects depending on whether it is set down or carried.
Carrying the banner does not require an equipment slot. It can neither be dismissed nor resummoned.
Cost: 2 MP
The Templar calls down Sol's Holy Banner. The banner lasts for one Phase and is intangible for anyone but the Templar, who may pick it up or set it down as a Free Action.
The banner has different mutually exclusive effects depending on whether it is set down or carried.
Carrying the banner does not require an equipment slot. It can neither be dismissed nor resummoned.
EFFECT:
Set Down:
All allies in the radius gain the following effects:
The Templar is slowed, but gains the following effects:
Set Down:
All allies in the radius gain the following effects:
- Advantage 1 on mental saves
- Incoming damage is reduced by [Sol]
- Lightburn 2
- Stealth checks are hindered by 20
The Templar is slowed, but gains the following effects:
- Incoming damage is reduced by [Sol]
- Advantage 1 on Smite attack rolls
- The bonus Light damage from Smite also targets all hostiles adjacent to the original target
Moon Dancer
Intercede
TIER X
Moon Dancer
Luna
Reaction
SP Cost: 20
Moon Dancer
Luna
Reaction
SP Cost: 20
SURECAST
Cost: 1 EN
Luna grants the Moon Dancer the presence of mind to parry attacks against allies within their own Sanctuary. Before the parry, you may freely move up to Luna meters toward the ally. If the parry fails, the ally may still defend as normal.
Cost: 1 EN
Luna grants the Moon Dancer the presence of mind to parry attacks against allies within their own Sanctuary. Before the parry, you may freely move up to Luna meters toward the ally. If the parry fails, the ally may still defend as normal.
EFFECT:
Attempt to parry an attack targeting an ally within range of your Sanctuary.
Attempt to parry an attack targeting an ally within range of your Sanctuary.
Sun Cleric
Smite
TIER X
Sun Cleric
Sol
Offensive
EXPERTISE 2/3
SP Cost: 20
Sun Cleric
Sol
Offensive
EXPERTISE 2/3
SP Cost: 20
BASIC ATTACK
Material:
Sunstone (optional)
Cost: 1 MP
Sol fills the cleric’s weapon with holy light for one basic attack.
You may expend a Sunstone to scale the bonus damage with your [Sol] value.
Material:
Sunstone (optional)
Cost: 1 MP
Sol fills the cleric’s weapon with holy light for one basic attack.
You may expend a Sunstone to scale the bonus damage with your [Sol] value.
EFFECT:
Without Sunstone: 2/3d6 bonus Light
With Sunstone: [Sol] × 1d6 bonus Light
Without Sunstone: 2/3d6 bonus Light
With Sunstone: [Sol] × 1d6 bonus Light
Legate
Pillar of Light
TIER X
Legate
Sol
Utility
Concentration
ZONE
Range: 20m
Radius: 3m
SP Cost: 20
Legate
Sol
Utility
Concentration
ZONE
Range: 20m
Radius: 3m
SP Cost: 20
DC WIL vs CON
Cost: 4 MP
The Legate calls down a pillar of holy light, burning all hostile creatures while empowering allies.
The Legate may move the pillar as a Free Action, up to a maximum of [Sol] meters per round.
Cost: 4 MP
The Legate calls down a pillar of holy light, burning all hostile creatures while empowering allies.
The Legate may move the pillar as a Free Action, up to a maximum of [Sol] meters per round.
EFFECT:
Hostile:
4d6 Light
Defense Penalty [Sol]
Allied:
Attack Bonus [Sol]
Defense Bonus [Sol]
SAVED:
Damage halved.
SAVED+10:
No effect.
Hostile:
4d6 Light
Defense Penalty [Sol]
Allied:
Attack Bonus [Sol]
Defense Bonus [Sol]
SAVED:
Damage halved.
SAVED+10:
No effect.
Augur
Velum
TIER X
Augur
Luna
Reaction
Range: 20m
SP Cost: 20
Augur
Luna
Reaction
Range: 20m
SP Cost: 20
SURECAST
Material:
Moonstone (optional)
Cost: 1 MP
The Augur prays for Luna to envelop a target in a protective veil, greatly reducing the effect of incoming magic for the rest of this turn.
Material:
Moonstone (optional)
Cost: 1 MP
The Augur prays for Luna to envelop a target in a protective veil, greatly reducing the effect of incoming magic for the rest of this turn.