Acolyte Spells

Tier I

Offensive

Light of Sol

TIER I
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
Radius: 2m
SA WIL vs CON
Material:
Sunstone
Cost: 2/3/4 MP
Calls down a beam of holy light in the target area.
EFFECT:
2/3/4d4 Light
SAVED:
Damage halved.
SAVED+10:
No effect.

Sunlight Spear

TIER I
Sol
Offensive
EXPERTISE 1/2/3
Range: 20m
PA WIL
Cost: 1/2/3 MP
Hurls a conjured spear of pure sunlight at the target.
EFFECT:
1/2/3d8 Light

Defensive

Blessing of Fortitude

TIER I
Luna
Utility
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
SURECAST
Material:
Moonstone (optional)
Cost: 1/2/3 MP
Asks Luna to bless an allied target.
Moonstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Luna] targets.
EFFECT:
WT+1/+2/+3.

Radiant Shield

TIER I
Sol
Defensive
SUPPORT
CONCENTRATION
EXPERTISE 1/2/3
Range: 20m
SURECAST
Material:
Sunstone (optional)
Cost: 1/2/3 MP
Asks Sol to shield an allied target.
Sunstone: For an additional 1/2/3 MP, you may affect up to WIL-MOD [Sol] targets.
EFFECT:
Incoming damage -2/-4/-6.

Utility

Healing

TIER I
Luna
Utility
HEAL
EXPERTISE 1/2/3
Range: 16m
SURECAST
Cost: 2/3/4 MP
Prays to Luna to heal an allied target within range.
EFFECT:
Target regains 2/3/4d6 HP.

Purify / Purge

TIER I
Luna
Sol
Utility
SUPPORT
EXPERTISE 1/2/3
Range: 20m
DC+ WIL vs DC
Cost: 1/2/3 MP
The Acolyte asks Luna to cleanse an allied target from negative status effects, or Sol to cleanse a hostile target from positive status effects.
Advantage 1 on DC+ in True Moonlight/True Sunlight.
EFFECT:
Attempts to remove 1/2/3 specified status effects from the target.

Ritual

Prayer to Luna

TIER I
Luna
Out of Combat
RITUAL
Cast Time: Variable
Petitions Luna for an effect related to her domains:
Elemental: Light, Water, Arcane
Conceptual: Moon, Night, Healing, Protection, Purification, Empowerment, Divination, Wisdom, Grace, Peace, Secrets
EFFECT:
Effect, duration, and any costs are negotiable.
Enables Freecasting.

Prayer to Sol

TIER I
Sol
Out of Combat
RITUAL
Cast Time: Variable
Petitions Sol for an effect related to his domains:
Elemental: Light, Fire
Conceptual: Sun, Day, War, Dominance, Righteousness, Pride, Duty, Protection, Wrath, Truth
EFFECT:
Effect, duration, and any costs are negotiable.
Enables Freecasting.

Mederi

TIER I
Luna
Out of Combat
SUPPORT
RITUAL
Cast Time: ½ Phase
Asks Luna’s aid for a Medicine check.
EFFECT:
Your next Medicine check has Advantage 1.

Consecration

TIER I
Sol
Out of Combat
SUPPORT
RITUAL
Material:
Sunstone
Cast Time: ½ Phase
Consecrates up to [Sol] weapons in the sun god’s name until sunset.
EFFECT:
Consecrated weapons inflict Lightburn 1 on hit.

Tier II

Offensive

Sunlight Arrows

TIER II
Sol
Offensive
EXPERTISE 2/3
Range: 20m
PA WIL
Cost: 3/4 MP
Hurls up to [Sol] arrows of pure light at targets in range. All arrows count as separate projectiles.
EFFECT:
2/3d6 Light per arrow

Prominence

TIER II
Sol
Offensive
EXPERTISE 2/3
Radius: 4m
SA WIL vs DEX
Material:
Sunstone (optional)
Cost: 3/4 MP
Sends out a ring of holy light that burns nearby enemies but spares allies.
Sunstone: Applies Lightburn 2 on hit.
EFFECT:
3/4d6 Light
SAVED:
Damage halved.
SAVED+10:
No effect.

Defensive

Armor of Sol

TIER II
Sol
Defensive
CONCENTRATION
SURECAST
Cost: 2 MP
Sol grants the Acolyte an afterimage of His holy armor.
EFFECT:
Armor is reinforced by by [2/5/4/3].

Utility

Prayer of Healing

TIER II
Luna
Utility
HEAL
EXPERTISE 2/3
Radius: 8m
SURECAST
Material:
Moonstone
Cost: 4/6 MP
Prays to the Eternal Light to heal all allied targets in the area.
EFFECT:
Targets regain 3/4d6 HP.

Prayer of Purification

TIER II
Luna
Utility
SUPPORT
Radius: 8m
DC+ WIL vs DC
Material:
Moonstone
Cost: 4 MP
Asks Luna to cleanse nearby allies.
Advantage 1 on DC+ in True Moonlight.
EFFECT:
Attempts to remove one negative status effect from each target.

Gleaming Weapon

TIER II
Sol
Utility
CONCENTRATION
SURECAST
Cost: 2 MP
Summons one of Sol’s three holy weapons: Duty, Pride, or Strength. These weapons deal Light instead of Physical damage and, per Explosion, inflict Lightburn 1.
If dropped, handed off, or otherwise leaving the acolyte’s possession, the weapon dissolves. If used heretically or traded for profit, it explodes for 12d12 Light in a 12 m radius.
Hit Rate is inherited from the base weapon (see Effect).
EFFECT:
Duty
Bastard Sword
2d6 + Sol
Pride
Spear
2d6 + Sol
Strength
Flanged Mace
2d6 + Sol

Photosensitivity

TIER II
Sol
Utility
Range: 20m
Radius: 2m
DC WIL vs PER
Cost: 2 MP
Overwhelms the senses with a blinding flash.
EFFECT:
Blinded 1 and Hyperpathia.
SAVED:
Prevents Hyperpathia.
SAVED+10:
No effect.

Sanctuary

TIER II
Luna
Utility
SUPPORT
CONCENTRATION
Radius: 2m
SURECAST
Material:
Moonstone (optional)
Cost: 2 MP
Creates a zone around the caster that eases saves.
Moonstone: Radius is doubled.
EFFECT:
All saves are eased by [Luna]. Allies in the radius gain half that value or their own [Luna] value (whichever is higher).
Does not apply to status effect saves.

Blessing of Resilience

TIER II
Luna
Utility
SUPPORT
CONCENTRATION
Range: 20m
SURECAST
Material:
Moonstone (optional)
Cost: 1 MP
Asks Luna to bless an ally against harmful effects.
Moonstone: Bless up to [Luna] allies.
EFFECT:
Saves against status effects have Advantage 1.

Ritual

Hospitium Lunae

TIER II
Luna
Out of Combat
SUPPORT
RITUAL
Material:
Moonstone
Cast Time: 1 Phase
Blesses a room as a sacred refuge for the sick and wounded. The ritual must be renewed at sunset. Room max: 40 m², 6 m high, clearly bounded on all sides.
EFFECT:
Healing received inside is doubled; creatures have Advantage 1 on all status effect saves and medicine checks.

Hospitium Solis

TIER II
Sol
Out of Combat
SUPPORT
RITUAL
Material:
Sunstone
Cast Time: 1 Phase
Blesses a room as a sacred fortress. The ritual must be renewed at sunrise and sunset or it ends. Room max: 40 m², 6 m high, clearly bounded on all sides.
EFFECT:
Physical attacks against the room’s walls, doors, and windows have no effect. Spells/rituals cast from outside with hostile intent upon or into the room have no effect.

Fountain of Youth

TIER II
Luna
Out of Combat
HEAL
RITUAL
Cast Time: 1 Phase
Conjures a holy well containing [Luna] portions of Moonwater. Upon polite request, Luna may also provide phials of light that can carry the water. The well, moonwater, and phials dissolve at sunrise; likewise if polluted or traded for profit.
EFFECT:
Each portion grants Regeneration 2 to the drinker.
Size 1×1, Weight 0

Sanare

TIER II
Luna
Out of Combat
SUPPORT
RITUAL
Cast Time: 1 Phase
Summons holy scalpels as material for Medicine checks; the check is eased by Luna. Dissolve at sunrise or if traded for profit or used as weapons.
EFFECT:
Conjures Luna holy scalpels. Size 1×2, Weight 0, Stack 4

Videre

TIER II
Sol
Out of Combat
SUPPORT
CONCENTRATION
RITUAL
Material:
Sunstone (optional)
Cast Time: ½ Phase
Grants the caster and up to [Sol] additional targets the ability to see in darkness up to [Sol×2] meters.
Sunstone: Does not require Concentration. Duration is set to 1 Phase.
EFFECT:
[Sol×2] meters darkvision

Tier III

Offensive

Rebuke

TIER III
Sol
Offensive
Range: 20m
SA WIL vs CON
Material:
Sunstone (optional)
Cost: 4 MP
The acolyte calls down a scorching ray of bundled sunlight to deal significant damage to a hostile target.
Sunstone:
The spell deals additional damage per stack of Lightburn on the target.
EFFECT:
4d8 Light
(+1d8 per Lightburn stack)
SAVED:
Damage halved.
SAVED+10:
No effect.

Defensive

Providence

TIER III
Luna
Reaction
Range: 20m
SURECAST
Cost: 2 MP
The acolyte channels Luna's divine intuition to provide themselves or an ally with a helpful vision of the next incoming attack.
Effect only lasts for a single turn.
EFFECT:
Target gains Defense Bonus [Luna].

Utility

Expunge

TIER III
Sol
Utility
Range: 20m
DC+ WIL vs DC
Cost: 2 MP
The acolyte attempts to remove a lingering magical structure by simply burning it away with holy light.
Advantage 1 on DC+ if the target FIELD or ZONE is illuminated by True Sunlight.
EFFECT:
Forcibly ends a FIELD or ZONE spell.

Lunacy

TIER III
Luna
Utility
Radius: 4m
DC WIL vs WIL
Cost: 2 MP
Luna's prophetic powers fill the minds of nearby enemies with the worst possible outcomes of their next actions.
The spell's radius is doubled in True Moonlight.
EFFECT:
Frightened.
EFFECT+10:
Panicked.
SAVED:
Confused.
SAVED+10:
No effect.

Sunrise

TIER III
Sol
Utility
Radius: 20m
SURECAST
Material:
Sunstone
Cost: 2 MP
The acolyte channels mana into a sunstone, turning it into a miniature sun that emits True Sunlight after floating several meters up in the air.
The miniature sun cannot be destroyed save for divine intervention.
EFFECT:
Provides True Sunlight within the radius for one Phase.

Moonrise

TIER III
Luna
Utility
Radius: 20m
SURECAST
Material:
Moonstone
Cost: 2 MP
The acolyte channels mana into a moonstone, turning it into a miniature moon that emits True Moonlight after floating several meters up in the air.
The miniature moon cannot be destroyed save for divine intervention.
EFFECT:
Provides True Moonlight within the radius for one Phase.

Ritual

Prophecy

TIER III
Luna
Out of Combat
RITUAL
Material:
Moonstone
Reflective surface
Cast Time: 1 Phase
The acolyte receives impressions of possible futures from Luna, represented by Prophecy Dice. These may be used to replace any of their own rolls at any time.
At midnight, any unused Prophecy Dice become invalid.
This ritual may only be used once per day, resetting at midnight. It requires a reflective surface, e.g. a mirror, clear water, polished metal…
EFFECT:
Roll and keep [Luna] Prophecy Dice.

Tier X

Templar

TIER X
Templar
Sol
Utility
ZONE
Radius: 3m
SP Cost: 20
SURECAST
Cost: 2 MP
The Templar calls down Sol's Holy Banner. The banner lasts for one Phase and is intangible for anyone but the Templar, who may pick it up or set it down as a Free Action.
The banner has different mutually exclusive effects depending on whether it is set down or carried.
Carrying the banner does not require an equipment slot. It can neither be dismissed nor resummoned.
EFFECT:
Set Down:
All allies in the radius gain the following effects:
  • Advantage 1 on mental saves
  • Incoming damage is reduced by [Sol]
All hostiles in the radius suffer the following effects: Carried:
The Templar is slowed, but gains the following effects:
  • Incoming damage is reduced by [Sol]
  • Advantage 1 on Smite attack rolls
  • The bonus Light damage from Smite also targets all hostiles adjacent to the original target

Moon Dancer

Intercede

TIER X
Moon Dancer
Luna
Reaction
SP Cost: 20
SURECAST
Cost: 1 EN
Luna grants the Moon Dancer the presence of mind to parry attacks against allies within their own Sanctuary. Before the parry, you may freely move up to Luna meters toward the ally. If the parry fails, the ally may still defend as normal.
EFFECT:
Attempt to parry an attack targeting an ally within range of your Sanctuary.

Sun Cleric

Smite

TIER X
Sun Cleric
Sol
Offensive
EXPERTISE 2/3
SP Cost: 20
BASIC ATTACK
Material:
Sunstone (optional)
Cost: 1 MP
Sol fills the cleric’s weapon with holy light for one basic attack.
You may expend a Sunstone to scale the bonus damage with your [Sol] value.
EFFECT:
Without Sunstone: 2/3d6 bonus Light
With Sunstone: [Sol] × 1d6 bonus Light

Legate

Pillar of Light

TIER X
Legate
Sol
Utility
Concentration
ZONE
Range: 20m
Radius: 3m
SP Cost: 20
DC WIL vs CON
Cost: 4 MP
The Legate calls down a pillar of holy light, burning all hostile creatures while empowering allies.
The Legate may move the pillar as a Free Action, up to a maximum of [Sol] meters per round.
EFFECT:
Hostile:
4d6 Light
Defense Penalty [Sol]
Allied:
Attack Bonus [Sol]
Defense Bonus [Sol]
SAVED:
Damage halved.
SAVED+10:
No effect.

Augur

Velum

TIER X
Augur
Luna
Reaction
Range: 20m
SP Cost: 20
SURECAST
Material:
Moonstone (optional)
Cost: 1 MP
The Augur prays for Luna to envelop a target in a protective veil, greatly reducing the effect of incoming magic for the rest of this turn.
EFFECT:
Save Bonus [Luna] against spells.
Moonstone: Resistant Magical