Skills – Exclusive¶
Tier II
Field Archer
Mighty Shot
Cost: 1/2/3/4/5 EN, Movement Action
Uses both the attack and movement actions to execute a ranged attack, hindered by 4/6/8/10/12.
Damage dealt is doubled, up to a limit of [STR-MOD * 2/4/6/8/10].
Requires ranged weapon with DR greater than 0.
Shieldbearer
Protect
Cost: 1 EN
Blocks an attack targeting an ally.
If the ally is not in melee range, the user may perform a movement action in their direction first, for an additional cost of 1 EN.
Requires a shield.
Tier III
Dreadnought
Battle Fury
Champion
Challenge
The Champion challenges one hostile creature. Whenever that creature performs an attack action against any of the Champion's allies, the Champion may execute one melee attack or weapon skill against it as a Free Reaction.
Deadshot
Heartseeker
Cost: 4 EN
The Deadshot executes a ranged attack. This attack deals Absolute damage.
If the attack does not hit, the energy cost is refunded.
Specialist
True Strike
Cost: 4 EN
The Specialist executes a melee attack. Any damage dice lower than the die average may be rerolled indefinitely.
If the attack does not hit, the energy cost is refunded.
Marksman
Suppression
Cost: 2 EN
The Marksman reactively executes a ranged attack in response to one of two triggers:
- Enemy Attack Action against an ally:
Targets the attacker. On hit, target gets attack penalty [PV]. On miss, the target has Disadvantage 1 on the attack roll. - Ally Attack Action against an enemy:
Targets the ally's target. On hit, target gets defense penalty [PV]. On miss, the target has Disadvantage 1 on the defense roll.