Info

What are Divine Perks?

Divine perks are active or passive abilities related to the domains of a specific deity, but not bound to a spellcasting proficiency like Acolyte or Nox spells.

How do I get Divine Perks?

You can simply buy them with SP like any other perk, provided your character is in some way aligned with the deity. Sometimes, a deity may offer a discount for a perk, for example after a successful challenge in the Tower.

Alignments and Allegiances

While the gods of the Pantheon of Light and their followers dominate the continent, there are many deities who are either neutral or outright hostile towards them. Demonstrating a perk of a neutral god in front of a Templar of Sol may earn a raised eyebrow; showing off hostile powers might very well result in violence.



The Pantheon of Light

Sol, The Eternal Sun

Domains: Sun, Light, Fire, Dominance, Righteousness, War

Purgatory

SP Cost: 10
DESCRIPTION:
Once per Phase, you may as a Free Action burn away all status effects currently affecting you. For each status effect removed, you suffer one instance of Lightburn.

Luna, The Gentle Moon

Domains: Moon, Light, Healing, Protection, Prophecy, Night

Deliverance

SP Cost: 10
DESCRIPTION:
Once per Phase, you may as a Free Reaction grant any creature (including yourself) Advantage 1 on a Wound Check.

Andoras, The Banner On High

Domains: Warfare, Strategy, Honorable Combat

Battle Formation

SP Cost: 10
DESCRIPTION:
At the beginning of combat, you may set the initiative of yourself or a willing ally to that of another ally.

Aurelia, Lady of the Golden Fields

Domains: Agriculture, Fertility, Hospitality

Bounty of the Fields

SP Cost: 10
DESCRIPTION:
You may ritually consume up to three meals per day as a form of worship, doubling the EN recovered.
Only possible for foods made primarily from agricultural produce.

Marca, The Silvered Tongue

Domains: Trade, Profit, Dialogue, Travel

Profit Sense

SP Cost: 10
DESCRIPTION:
Any rolls made to find a buyer or seller for any item have Advantage 1. You also gain a supernatural instinct for noticing scams and frauds.

Neutral Gods

Nox, The Shadow-Veiled Lady

Domains: Shadow, Night, Darkness, Stealth, Secrets, Crime, Fear

Muted Presence

SP Cost: 10
DESCRIPTION:
You gain Advantage 1 on all attempts to appear inconspicuous. Hostiles are unlikely to attack you in combat, provided another target with similar or higher priority is available.

Pheos, Song of the Wind

Domains: Wind, Freedom, Wandering, Travel, Music

Unbound

SP Cost: 10
DESCRIPTION:
You gain Advantage 1 on dodge rolls made during your own turn.

Gwydion, Sage of Eld

Domains: Magic, Knowledge, Secrets

External Computation

SP Cost: 10
DESCRIPTION:
You may at any time pay 1 MP to gain Advantage 1 on the next civilian Knowledge check.

Tu'hut, The Thrice-Greatest

Domains: Alchemy, Science, Wisdom, Knowledge, Medicine

Experimental Formula

SP Cost: 10
DESCRIPTION:
When using or consuming any alchemical concoction, you may roll one effect die twice and pick one result.

Hostile Gods

Bellona, Blood and Steel

Domains: Violence, War, Slaughter, Rampage

Unhinged

SP Cost: 10
DESCRIPTION:
You gain Advantage 1 on any attempts to intimidate or otherwise frighten, in and out of combat.

Violent Urges

SP Cost: 20
DESCRIPTION:
You gain Advantage 1 on saves against any active status effects that cause Disadvantage on attack rolls.

Eredor, The Fading Glimmer

Domains: Death, Sickness, Decay

Eredor's Touch

SP Cost: 10
DESCRIPTION:
Once per Phase, you may as a Free Action infuse a spell or basic attack with Eredor's domain, causing Frail on hit.

Thalor, Sovereign of the Deep

Domains: Ocean, Water, Dominance, Depth

Depth's Embrace

SP Cost: 10
DESCRIPTION:
You have Regeneration 2 while fully submerged in an ocean, lake, or river.