Perks – Combat – Exclusive¶
Tier II¶
Slasher
Edge Alignment
SP Cost: 10Requirements:
Slasher
Description:
On each attack with slashing weapons, you may reroll one damage die once.
Berserker
Bloodlust
SP Cost: 20Requirements:
Berserker
Description:
Advantage 1 on basic attack rolls against wounded targets.
Hunter
On the Prowl
SP Cost: 10Requirements:
Hunter
Description:
When making a ranged attack, if you have a height advantage of at least 2m or the Hidden status, you may roll 2d10 for hit location and choose either result.
Breaker
Sheer Force
SP Cost: 10Requirements:
Breaker
Description:
On each attack with blunt weapons, you may reroll one damage die once.
Stabber
Spearhead
SP Cost: 10Requirements:
Stabber
Description:
On each attack with spears, lances, and halberds, you may reroll one damage die once.
War Dancer
Zone of Control
SP Cost: 10Requirements:
War Dancer
Description:
When a target enters your weapon’s reach, you may make a melee attack as a reaction.
Tier III¶
Champion
Battlefield Control
SP Cost: 20Requirements:
Champion
Description:
Whenever the Champion hits an enemy with a reactive melee attack, that enemy is forced to end their current movement action.
Dreadnought
Blood Rage
SP Cost: 20Requirements:
Dreadnought
Description:
Whenever the Dreadnought causes or suffers a wound, they gain one Rage point.
Each Rage point may be used as a Free Reaction to:
- Reroll one melee damage die
- Cleanse one mental status effect
- Cleanse all instances of Restrained and Slowed
Deadshot
Kill Chain
SP Cost: 20Requirements:
Deadshot
Description:
The Deadshot may reroll one ranged attack damage die once.
On a ranged hit, the target gets one stack of Kill Chain, increasing the damage of the Deadshot's ranged attacks against this target by 1d6.
Kill Chain can stack up to [PV] times. All stacks are lost if the Deadshot is incapacitated.
Specialist
Momentum
SP Cost: 20Requirements:
Specialist
Description:
Successful hits, blocks, and parries grant one point of Momentum. Each of these points may be used to add an additional 1d6 to any weapon damage rolls.
Momentum must be declared before the attack roll is made. Enemies are aware of the increased danger.
Marksman
Spotter
SP Cost: 20Requirements:
Marksman
Description:
At the very start of each combat round, the Marksman may declare one enemy as Spotted. If the Marksman is able to communicate, they call out all actions this enemy takes to party members, granting them Advantage 1 on all defensive rolls against the spotted enemy.
Spotted lasts until the end of the round.
Ranger
Teamwork
SP Cost: 20Requirements:
Ranger
Description:
When the Ranger and their summoned Beast Soul attack the same target, both gain Advantage 1 on the attack roll.
The Ranger also has Advantage 1 on all Fauna, Flora, Hunting, and Survival checks while the summoned beast is active.