Thermics¶
Tier I
Offensive
Thermal Beam I
TIER I
Fire
Ice
Offensive
Range: 20m
UPCAST 5
Fire
Ice
Offensive
Range: 20m
UPCAST 5
SA INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 1/2/3 MP
The Wizard lashes the target with a beam of fire or ice.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 1/2/3 MP
The Wizard lashes the target with a beam of fire or ice.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
1d6 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
1d6 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
Ice Shrapnel
TIER I
Ice
Offensive
Range: 6m
UPCAST 3
Ice
Offensive
Range: 6m
UPCAST 3
SA INT vs DEX
Cost: 1/2/3 MP
The Wizard hurls shards of ice at the target. Targets further than 2m away have Advantage 1 on the save.
Cost: 1/2/3 MP
The Wizard hurls shards of ice at the target. Targets further than 2m away have Advantage 1 on the save.
EFFECT:
2d4 Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
2d4 Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
Thermal Bolt I
TIER I
Fire
Ice
Offensive
Range: 20m
UPCAST 3
Fire
Ice
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 1/2/3 MP
A bolt of fire or ice mana.
Cost: 1/2/3 MP
A bolt of fire or ice mana.
EFFECT:
1d8 Fire / Ice
1d8 Fire / Ice
Defensive
Thermal Barrier I
TIER I
Fire
Ice
Reaction
UPCAST 3
Fire
Ice
Reaction
UPCAST 3
SD INT+PER
Cost: 1/2/3 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 1/2/3 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Utility
Frost Breath
TIER I
Ice
Utility
Range: 20m
AFFLICTION
CONCENTRATION
Ice
Utility
Range: 20m
AFFLICTION
CONCENTRATION
DC INT vs CON
Cost: 2 MP
The Wizard lowers the target’s body temperature to slow it.
Cost: 2 MP
The Wizard lowers the target’s body temperature to slow it.
Sparkstream I
TIER I
Fire
Utility
Range: 20m
AFFLICTION
Fire
Utility
Range: 20m
AFFLICTION
DC INT vs DEX
Cost: 2 MP
The Wizard sends a stream of sparks at a target, setting it aflame.
Cost: 2 MP
The Wizard sends a stream of sparks at a target, setting it aflame.
Ritual
Thermal Manipulation
TIER I
Ice
Fire
Out of Combat
Ice
Fire
Out of Combat
RITUAL
Material:
—
Cast Time: Variable
Manipulate thermal mana (e.g., create a flame, chill a drink, heat a room…).
Material:
—
Cast Time: Variable
Manipulate thermal mana (e.g., create a flame, chill a drink, heat a room…).
Tier II
Offensive
Fireball I
TIER II
Fire
Offensive
Range: 20m
Radius: 2m
UPCAST 3
Fire
Offensive
Range: 20m
Radius: 2m
UPCAST 3
SA INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard conjures an exploding ball of fire that damages all creatures in the radius.
Matrix Crystal: The radius is increased by 1.
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard conjures an exploding ball of fire that damages all creatures in the radius.
Matrix Crystal: The radius is increased by 1.
EFFECT:
2d6 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
2d6 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
Frost Lance I
Thermal Beam II
TIER II
Fire
Ice
Offensive
Range: 30m
UPCAST 5
Fire
Ice
Offensive
Range: 30m
UPCAST 5
SA INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 2/4/6 MP
The Wizard lashes the target with a beam of fire or ice.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 2/4/6 MP
The Wizard lashes the target with a beam of fire or ice.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
2d6 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
2d6 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
Thermal Bolt II
TIER II
Fire
Ice
Offensive
Range: 20m
UPCAST 3
Fire
Ice
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 2/4/6 MP
A bolt of fire or ice mana.
Cost: 2/4/6 MP
A bolt of fire or ice mana.
EFFECT:
2d8 Fire / Ice
2d8 Fire / Ice
Defensive
Flame Mantle I
Frost Mantle I
Thermal Barrier II
TIER II
Fire
Ice
Reaction
UPCAST 3
Fire
Ice
Reaction
UPCAST 3
SD INT+PER
Cost: 2/4/6 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 2/4/6 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Utility
Sparkstream II
Wall of Fire
TIER II
Fire
Utility
Range: 20m
CONTROL
CONCENTRATION
Fire
Utility
Range: 20m
CONTROL
CONCENTRATION
DC INT vs DEX
Cost: 4 MP
Create a wall of fire up to 6 m long, 1 m wide, 2 m high that harms creatures touching it. The wall can be freely shaped as long as any wall square touches no more than two other wall squares.
Cost: 4 MP
Create a wall of fire up to 6 m long, 1 m wide, 2 m high that harms creatures touching it. The wall can be freely shaped as long as any wall square touches no more than two other wall squares.
EFFECT:
3d4 Fire
Per explosion: Burning 1.
Creatures standing in the area when cast may leave it as a reaction.
SAVED:
Prevents damage.
3d4 Fire
Per explosion: Burning 1.
Creatures standing in the area when cast may leave it as a reaction.
SAVED:
Prevents damage.
Ritual
–
Tier III
Offensive
Explosion
TIER III
Fire
Offensive
Range: 20m
Fire
Offensive
Range: 20m
DC INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 4 MP
The Wizard targets a creature with at least one stack of Burning and causes it to violently explode, dealing severe damage to the target and adjacent creatures.
Matrix Crystal: For an additional 2 MP per target, targets up to [Fire] burning creatures in range.
Material:
Matrix Crystal (optional)
Cost: 4 MP
The Wizard targets a creature with at least one stack of Burning and causes it to violently explode, dealing severe damage to the target and adjacent creatures.
Matrix Crystal: For an additional 2 MP per target, targets up to [Fire] burning creatures in range.
Fireball II
TIER III
Fire
Offensive
Range: 20m
Radius: 2m
UPCAST 3
Fire
Offensive
Range: 20m
Radius: 2m
UPCAST 3
SA INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 4/8/12 MP
The Wizard conjures an exploding ball of fire that damages all creatures in the radius.
Creatures with the status effect Burning have Disadvantage 1 on the save.
Matrix Crystal: The radius is increased by 1.
Material:
Matrix Crystal (optional)
Cost: 4/8/12 MP
The Wizard conjures an exploding ball of fire that damages all creatures in the radius.
Creatures with the status effect Burning have Disadvantage 1 on the save.
Matrix Crystal: The radius is increased by 1.
EFFECT:
2d8 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
2d8 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
Frost Lance II
Thermal Beam III
TIER III
Fire
Ice
Offensive
Range: 30m
UPCAST 3
Fire
Ice
Offensive
Range: 30m
UPCAST 3
SA INT vs DEX
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard lashes the target with a beam of fire or ice.
Creatures with the status effect Burning/Chilled have Disadvantage 1 on the save.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
Material:
Matrix Crystal (optional)
Cost: 3/6/9 MP
The Wizard lashes the target with a beam of fire or ice.
Creatures with the status effect Burning/Chilled have Disadvantage 1 on the save.
Matrix Crystal: May target up to [Fire / Ice] different creatures. The total MP cost is multiplied by the number of targets.
EFFECT:
2d8 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
2d8 Fire / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
Thermal Bolt III
TIER III
Fire
Ice
Offensive
Range: 20m
UPCAST 3
Fire
Ice
Offensive
Range: 20m
UPCAST 3
PA INT
Cost: 3/6/9 MP
A bolt of fire or ice mana.
Cost: 3/6/9 MP
A bolt of fire or ice mana.
EFFECT:
2d12 Fire / Ice
2d12 Fire / Ice
Defensive
Flame Mantle II
TIER III
Fire
Utility
Radius: 2m
CONCENTRATION
ZONE
Fire
Utility
Radius: 2m
CONCENTRATION
ZONE
DC INT vs DEX
Cost: 4 MP
The Wizard conjures a mantle of flames that burns nearby creatures and greatly reduces incoming Fire and Ice damage.
Cost: 4 MP
The Wizard conjures a mantle of flames that burns nearby creatures and greatly reduces incoming Fire and Ice damage.
EFFECT:
Wizard gets Resistant Fire/Ice. Nearby creatures get Burning 2.
SAVED:
Burning 1.
SAVED+10:
No effect.
Wizard gets Resistant Fire/Ice. Nearby creatures get Burning 2.
SAVED:
Burning 1.
SAVED+10:
No effect.
Frost Mantle II
TIER III
Ice
Utility
Radius: 2m
CONCENTRATION
ZONE
Ice
Utility
Radius: 2m
CONCENTRATION
ZONE
DC INT vs CON
Cost: 4 MP
The Wizard conjures a mantle of frost that chills nearby creatures and greatly reduces incoming Fire and Ice damage.
Cost: 4 MP
The Wizard conjures a mantle of frost that chills nearby creatures and greatly reduces incoming Fire and Ice damage.
EFFECT:
Wizard gets Resistant Fire/Ice. Nearby creatures are Chilled.
SAVED:
Slowed.
SAVED+10:
No effect.
Wizard gets Resistant Fire/Ice. Nearby creatures are Chilled.
SAVED:
Slowed.
SAVED+10:
No effect.
Thermal Barrier III
TIER III
Fire
Ice
Reaction
UPCAST 3
Fire
Ice
Reaction
UPCAST 3
SD INT+PER
Cost: 3/6/9 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Cost: 3/6/9 MP
Erects a barrier around the Wizard that neutralizes incoming damage. Breaks at its maximum; excess damage carries over.
Utility
Flash Freeze
TIER III
Ice
Utility
Range: 20m
AFFLICTION
CONTROL
Ice
Utility
Range: 20m
AFFLICTION
CONTROL
DC INT vs CON
Material:
Matrix Crystal (optional)
Cost: 4 MP
The Wizard rapidly cools down the body temperature of a target that is already Chilled, freezing it in place.
Matrix Crystal: For an additional 2 MP per target, targets up to [Ice] chilled creatures in range.
Material:
Matrix Crystal (optional)
Cost: 4 MP
The Wizard rapidly cools down the body temperature of a target that is already Chilled, freezing it in place.
Matrix Crystal: For an additional 2 MP per target, targets up to [Ice] chilled creatures in range.
Sparkstream III
Ritual
Meteor Shower
TIER III
Fire
Out of Combat
Range: 1km
Fire
Out of Combat
Range: 1km
RITUAL
Material:
Matrix Crystal, any
Cost: 12 MP
Cast Time: 2 Phases
The Wizard conjures a large number of meteors to devastate an area.
The radius of the target area depends on the Wizard's Fire PV and the Matrix Crystal used:
Normal: [Fire] meters
Greater: [Fire * 10] meters
This ritual is neither subtle nor concealable. All mana-sensitive creatures in range can sense it.
Material:
Matrix Crystal, any
Cost: 12 MP
Cast Time: 2 Phases
The Wizard conjures a large number of meteors to devastate an area.
The radius of the target area depends on the Wizard's Fire PV and the Matrix Crystal used:
Normal: [Fire] meters
Greater: [Fire * 10] meters
This ritual is neither subtle nor concealable. All mana-sensitive creatures in range can sense it.
EFFECT:
All creatures and structures in the area suffer [Fire] * 2d12 Fire damage.
All creatures and structures in the area suffer [Fire] * 2d12 Fire damage.