Interdisciplinary Spells

Tier III

Offensive

Firestorm

TIER III
Air
Fire
Offensive
Range: 4m
Radius: 2m
CONCENTRATION
CONTROL
DC INT vs DEX
Cost: 4 MP
Conjures a fiery tornado that damages all creatures touching it.
The Wizard may move it up to [Air]+[Fire] meters each turn as a Free Action.
EFFECT:
4d6 Air / Fire
SAVED:
Damage halved.
SAVED+10:
No effect.

Geyser Field

TIER III
Fire
Water
Offensive
Range: 20m
Radius: 4m
FIELD
CONCENTRATION
CONTROL
DC INT vs DEX
Cost: 6 MP
Creates a geothermally active field of scalding steam. The Wizard may choose to deactivate any sections as a Free Reaction.
EFFECT:
4d8 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.

Hailstorm

TIER III
Air
Ice
Offensive
Range: 20m
Radius: 4m
CONTROL
CONCENTRATION
ZONE
DC INT vs DEX
Cost: 4 MP
Summons a localized magical hailstorm.
EFFECT:
4d8 Air / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.

Defensive

Utility

Blizzard

TIER III
Air
Ice
Utility
Range: 20m
Radius: 6m
AFFLICTION
CONCENTRATION
CONTROL
ZONE
DC INT vs CON
Cost: 4 MP
The Wizard creates a localized magical blizzard.
EFFECT:
Creatures in the zone are Chilled.
SAVED:
Slowed.
SAVED+10:
No effect.

Ritual