Interdisciplinary Spells¶
Tier III
Offensive
Firestorm
TIER III
Air
Fire
Offensive
Range: 4m
Radius: 2m
CONCENTRATION
CONTROL
Air
Fire
Offensive
Range: 4m
Radius: 2m
CONCENTRATION
CONTROL
DC INT vs DEX
Cost: 4 MP
Conjures a fiery tornado that damages all creatures touching it.
The Wizard may move it up to [Air]+[Fire] meters each turn as a Free Action.
Cost: 4 MP
Conjures a fiery tornado that damages all creatures touching it.
The Wizard may move it up to [Air]+[Fire] meters each turn as a Free Action.
EFFECT:
4d6 Air / Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
4d6 Air / Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
Geyser Field
TIER III
Fire
Water
Offensive
Range: 20m
Radius: 4m
FIELD
CONCENTRATION
CONTROL
Fire
Water
Offensive
Range: 20m
Radius: 4m
FIELD
CONCENTRATION
CONTROL
DC INT vs DEX
Cost: 6 MP
Creates a geothermally active field of scalding steam. The Wizard may choose to deactivate any sections as a Free Reaction.
Cost: 6 MP
Creates a geothermally active field of scalding steam. The Wizard may choose to deactivate any sections as a Free Reaction.
EFFECT:
4d8 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
4d8 Fire
SAVED:
Damage halved.
SAVED+10:
No effect.
Hailstorm
TIER III
Air
Ice
Offensive
Range: 20m
Radius: 4m
CONTROL
CONCENTRATION
ZONE
Air
Ice
Offensive
Range: 20m
Radius: 4m
CONTROL
CONCENTRATION
ZONE
DC INT vs DEX
Cost: 4 MP
Summons a localized magical hailstorm.
Cost: 4 MP
Summons a localized magical hailstorm.
EFFECT:
4d8 Air / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
4d8 Air / Ice
SAVED:
Damage halved.
SAVED+10:
No effect.
Defensive
–
Utility
Blizzard
Ritual
–