Wizard Spells – Exclusive¶
Tier X
Magister
Nullify
TIER X
Magister
Utility
SP Cost: 20
Magister
Utility
SP Cost: 20
DC+ INT vs DC
Material:
Matrix Crystal (optional)
Cost: 2 MP
The Magister attempts to remove up to [INT-MOD] magical status effects from any target.
A status effect counts as magical if its source is a spell.
If the target creature is also the source of the effect and the origin spell is kept up though Concentration, Nullify forces a Concentration save against Nullify's DC+ instead.
Matrix Crystal: May target up to [INT-MOD] creatures.
Material:
Matrix Crystal (optional)
Cost: 2 MP
The Magister attempts to remove up to [INT-MOD] magical status effects from any target.
A status effect counts as magical if its source is a spell.
If the target creature is also the source of the effect and the origin spell is kept up though Concentration, Nullify forces a Concentration save against Nullify's DC+ instead.
Matrix Crystal: May target up to [INT-MOD] creatures.
EFFECT:
Status effects are removed.
Status effects are removed.
Magus
Ley Lines
TIER X
Magus
Utility
Radius: 1m
Duration: 1 Phase
SP Cost: 20
Magus
Utility
Radius: 1m
Duration: 1 Phase
SP Cost: 20
Surecast
The Magus creates a spell circle underneath their feet to draw mana from the inexhaustible ley lines deep underground.
The Magus may return to the Ley Lines as a Reaction right at the beginning of their turn, before the effect is applied.
The Magus creates a spell circle underneath their feet to draw mana from the inexhaustible ley lines deep underground.
The Magus may return to the Ley Lines as a Reaction right at the beginning of their turn, before the effect is applied.
EFFECT:
The Magus gains [MPR] MP if they begin a turn inside the spell circle.
Out of combat, the rate of regular MPR is accelerated to ¼ Phase instead.
The Magus gains [MPR] MP if they begin a turn inside the spell circle.
Out of combat, the rate of regular MPR is accelerated to ¼ Phase instead.
Spellblade
Blade Infusion
TIER X
Spellblade
Utility
SP Cost: 20
Duration: 1 Phase
Spellblade
Utility
SP Cost: 20
Duration: 1 Phase
SURECAST
Cost: 1 MP
Infuses a focus blade with an element from a wizard school the Spellblade is proficient in. The damage type of the infused weapon is converted to the chosen element.
Melee attacks with the infused weapon have their range increased to [element proficiency value] meters.
Can be used on mundane blades by investing Concentration.
Cost: 1 MP
Infuses a focus blade with an element from a wizard school the Spellblade is proficient in. The damage type of the infused weapon is converted to the chosen element.
Melee attacks with the infused weapon have their range increased to [element proficiency value] meters.
Can be used on mundane blades by investing Concentration.
EFFECT:
Infused Weapon Damage:
[Weapon] + [DR] + [Element]
Infused Weapon Damage:
[Weapon] + [DR] + [Element]
Spellbow
Bow Infusion
TIER X
Spellbow
Utility
SP Cost: 20
Duration: 1 Phase
Spellbow
Utility
SP Cost: 20
Duration: 1 Phase
SURECAST
Cost: 1 MP
Infuses a focus bow with an element from a wizard school the Spellblow is proficient in. The damage type of arrows shot from the infused bow is converted to the chosen element.
Can be used on mundane bows by investing Concentration.
Cost: 1 MP
Infuses a focus bow with an element from a wizard school the Spellblow is proficient in. The damage type of arrows shot from the infused bow is converted to the chosen element.
Can be used on mundane bows by investing Concentration.
EFFECT:
Infused Arrow Damage:
[Bow+Arrow] + [DR] + [Element]
Infused Arrow Damage:
[Bow+Arrow] + [DR] + [Element]